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Mode 3: Difference between revisions
From SnesLab
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[[Offset Change Mode]] is unsupported even though Layer 3 is unavailable, perhaps because that would take up too much PPU time. | [[Offset Change Mode]] is unsupported even though Layer 3 is unavailable, perhaps because that would take up too much PPU time. | ||
[[Mosaic]], [[interlacing]], and [[windowing]] are supported. | |||
=== See Also === | === See Also === |
Latest revision as of 15:22, 18 August 2024
BG Layers Available | |||
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Layer 2 | Layer 1 | ||
4bpp | 8bpp |
Mode 3 is a background mode that supports many colors, often seen in title screens.[2] In this mode, BG1 supports Direct Color, but BG2 does not.[1] The horizontal resolution is 256 dots. Mode 3 has the highest number of bits per pixel (12) out of all the background modes with max layers enabled.
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 3.[1]
NBA All-Star Challenge uses Mode 3 for gameplay.
Offset Change Mode is unsupported even though Layer 3 is unavailable, perhaps because that would take up too much PPU time.
Mosaic, interlacing, and windowing are supported.
See Also
Other Background Modes | |||
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Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
References
- Appendix A-5 of the official Super Nintendo development manual
- https://nesdoug.com/2022/05/30/other-modes
- https://inceptionalnews.wordpress.com/2022/10/23/snes-mode-3-images-can-look-gorgeous