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Mode 5: Difference between revisions
From SnesLab
(note about Japanese text) |
(windowing supported) |
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[[Offset Change Mode]] and | [[Offset Change Mode]] and | ||
[[Direct Color]] are unsupported. | [[Direct Color]] are unsupported. | ||
[[Mosaic]] and [[windowing]] are supported. | |||
=== See Also === | === See Also === |
Latest revision as of 15:25, 18 August 2024
BG Layers Available | |||
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Layer 2 | Layer 1 | ||
2bpp | 4bpp |
Mode 5 is one of the hi-res background modes, meaning the horizontal resolution is 512 dots. When interlacing is enabled, the vertical resolution is also doubled. [4] Many JRPGs use Mode 5.[3] The higher resolution helps Japanese text be more legible.
It is the second least frequently used background mode. [2] PVSnesLib currently does not support Mode 5. [1] Color Math should not be used in Mode 5.[5][7]
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 5.
RPM Racing uses Mode 5 for gameplay.[6]
Offset Change Mode and Direct Color are unsupported.
Mosaic and windowing are supported.
See Also
Other Background Modes | |||
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Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
References
- https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247
- https://forums.nesdev.org/viewtopic.php?p=182532#p182532
- https://forums.nesdev.org/viewtopic.php?p=182542#p182542
- https://nesdoug.com/2022/05/30/other-modes
- subparagraph 7.1.2 on page 2-7-2 of Book I of the official Super Nintendo development manual
- https://retronauts.com/article/900/how-rpm-racing-created-double-rez-snes-graphics-with-one-weird-trick
- subparagraph 19.1 on page 2-19-1 of Book I