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Mode 4: Difference between revisions
From SnesLab
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'''Mode 4''' is the only background mode that supports both [[Offset Change Mode]] and [[Direct Color]]. The horizontal resolution is 256 dots. | '''Mode 4''' is the only background mode that supports both [[Offset Change Mode]] and [[Direct Color]]. The horizontal resolution is 256 dots. | ||
Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.<sup>[ | Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.<sup>[3]</sup> | ||
Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.<sup>[ | Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.<sup>[2]</sup> | ||
''Bust-A-Move'' uses Mode 4 for gameplay.<sup>[1] | ''Bust-A-Move'' uses Mode 4 for gameplay.<sup>[1] | ||
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=== References === | === References === | ||
# https://nesdoug.com/2022/05/30/other-modes | # https://nesdoug.com/2022/05/30/other-modes | ||
# [https://archive.org/details/SNESDevManual/book1/page/ | # [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5 for Book I] of the official Super Nintendo development manual | ||
# [https://archive.org/details/SNESDevManual/book1/page/ | # [https://archive.org/details/SNESDevManual/book1/page/n207 Appendix A-13 of Book I], lbid. | ||
[[Category:Video]] | [[Category:Video]] |
Latest revision as of 15:39, 18 August 2024
BG Layers Available | |||
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Layer 2 | Layer 1 | ||
2bpp | 8bpp |
Mode 4 is the only background mode that supports both Offset Change Mode and Direct Color. The horizontal resolution is 256 dots.
Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.[3]
Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.[2]
Bust-A-Move uses Mode 4 for gameplay.[1]
Mosaic, interlacing and windowing are supported.
See Also
Other Background Modes | |||
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Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
References
- https://nesdoug.com/2022/05/30/other-modes
- Appendix A-5 for Book I of the official Super Nintendo development manual
- Appendix A-13 of Book I, lbid.