We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

Mode 4: Difference between revisions

From SnesLab
Jump to: navigation, search
(created page)
 
(rearranged refs)
 
(22 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Mode 4''' supports [[Offset Change Mode]].
{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="4"|BG Layers Available
|+
| [[Layer 2]] || [[Layer 1]]
|+
| 2bpp || 8bpp
|}
 
'''Mode 4''' is the only background mode that supports both [[Offset Change Mode]] and [[Direct Color]].  The horizontal resolution is 256 dots.
 
Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.<sup>[3]</sup>
 
Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.<sup>[2]</sup>
 
''Bust-A-Move'' uses Mode 4 for gameplay.<sup>[1]
 
[[Mosaic]], [[interlacing]] and [[windowing]] are supported.


=== See Also ===
=== See Also ===
* [[Mode 0]]
{| class="wikitable"
* [[Mode 1]]
!colspan="4"|Other Background Modes
* [[Mode 2]]
|+
* [[Mode 3]]
| [[Mode 0]] || [[Mode 1]] || [[Mode 2]] || [[Mode 3]]
* [[Mode 5]]
|+
* [[Mode 6]]
| [[Mode 4]] || [[Mode 5]] || [[Mode 6]] || [[Mode 7]]
* [[Mode 7]]
|}


=== Reference ===
=== References ===
* https://nesdoug.com/2022/05/30/other-modes
# https://nesdoug.com/2022/05/30/other-modes
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5 for Book I] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n207 Appendix A-13 of Book I], lbid.


[[Category:Video]]
[[Category:Video]]
[[Category:Tiled Background Modes]]
[[Category:Offset Change Modes]]
[[Category:Horizontal Pseudo 512 Mode]]
[[Category:Direct Color Modes]]
[[Category:Double-background Modes]]

Latest revision as of 15:39, 18 August 2024

BG Layers Available
Layer 2 Layer 1
2bpp 8bpp

Mode 4 is the only background mode that supports both Offset Change Mode and Direct Color. The horizontal resolution is 256 dots.

Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.[3]

Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.[2]

Bust-A-Move uses Mode 4 for gameplay.[1]

Mosaic, interlacing and windowing are supported.

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

References

  1. https://nesdoug.com/2022/05/30/other-modes
  2. Appendix A-5 for Book I of the official Super Nintendo development manual
  3. Appendix A-13 of Book I, lbid.