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Mode 4: Difference between revisions
From SnesLab
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'''Mode 4''' supports [[Offset Change Mode]]. | {| class="wikitable" style="float:right;clear:right;width:40%" | ||
!colspan="4"|BG Layers Available | |||
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| [[Layer 2]] || [[Layer 1]] | |||
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| 2bpp || 8bpp | |||
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'''Mode 4''' is the only background mode that supports both [[Offset Change Mode]] and [[Direct Color]]. The horizontal resolution is 256 dots. | |||
Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.<sup>[3]</sup> | |||
Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.<sup>[2]</sup> | |||
''Bust-A-Move'' uses Mode 4 for gameplay.<sup>[1] | |||
[[Mosaic]], [[interlacing]] and [[windowing]] are supported. | |||
=== See Also === | === See Also === | ||
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| [[Mode 0]] || [[Mode 1]] || [[Mode 2]] || [[Mode 3]] | | [[Mode 0]] || [[Mode 1]] || [[Mode 2]] || [[Mode 3]] | ||
|+ | |+ | ||
| | | [[Mode 4]] || [[Mode 5]] || [[Mode 6]] || [[Mode 7]] | ||
|} | |} | ||
=== | === References === | ||
# https://nesdoug.com/2022/05/30/other-modes | |||
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5 for Book I] of the official Super Nintendo development manual | |||
# [https://archive.org/details/SNESDevManual/book1/page/n207 Appendix A-13 of Book I], lbid. | |||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Tiled Background Modes]] | |||
[[Category:Offset Change Modes]] | |||
[[Category:Horizontal Pseudo 512 Mode]] | |||
[[Category:Direct Color Modes]] | |||
[[Category:Double-background Modes]] |
Latest revision as of 15:39, 18 August 2024
BG Layers Available | |||
---|---|---|---|
Layer 2 | Layer 1 | ||
2bpp | 8bpp |
Mode 4 is the only background mode that supports both Offset Change Mode and Direct Color. The horizontal resolution is 256 dots.
Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.[3]
Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.[2]
Bust-A-Move uses Mode 4 for gameplay.[1]
Mosaic, interlacing and windowing are supported.
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
References
- https://nesdoug.com/2022/05/30/other-modes
- Appendix A-5 for Book I of the official Super Nintendo development manual
- Appendix A-13 of Book I, lbid.