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Mode 5: Difference between revisions
From SnesLab
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[[File:Seiken Densetsu 3 main menu.png|thumb|''[[Seiken Densetsu 3]]'''s main menu | [[File:Seiken Densetsu 3 main menu.png|thumb|''[[Seiken Densetsu 3]]'''s main menu, rendered in Mode 5]] | ||
'''Mode 5''' is one of the hi-res [[background modes]]. | '''Mode 5''' is one of the hi-res [[background modes]], meaning the horizontal resolution is 512 dots. When [[interlacing]] is enabled, the vertical resolution is also doubled. <sup>[4]</sup> Many JRPGs use Mode 5.<sup>[3]</sup> The higher resolution helps Japanese text be more legible. | ||
It is the second least frequently used background mode. <sup>[2]</sup> [[PVSnesLib]] currently does not support Mode 5. <sup>[1]</sup> [[Color Math]] should not be used in Mode 5.<sup>[5][7]</sup> | |||
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 5. | |||
''RPM Racing'' uses Mode 5 for gameplay.<sup>[6]</sup> | ''RPM Racing'' uses Mode 5 for gameplay.<sup>[6]</sup> | ||
[[Offset Change Mode]] and | |||
[[Direct Color]] are unsupported. | |||
[[Mosaic]] and [[windowing]] are supported. | |||
=== See Also === | === See Also === | ||
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=== | === References === | ||
# https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247 | # https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247 | ||
# https://forums.nesdev.org/viewtopic.php?p=182532#p182532 | # https://forums.nesdev.org/viewtopic.php?p=182532#p182532 | ||
# https://forums.nesdev.org/viewtopic.php?p=182542#p182542 | # https://forums.nesdev.org/viewtopic.php?p=182542#p182542 | ||
# https://nesdoug.com/2022/05/30/other-modes | # https://nesdoug.com/2022/05/30/other-modes | ||
# [https://archive.org/details/SNESDevManual/book1/page/n69 page 2-7-2 of Book I] of the official Super Nintendo development manual | # subparagraph 7.1.2 on [https://archive.org/details/SNESDevManual/book1/page/n69 page 2-7-2 of Book I] of the official Super Nintendo development manual | ||
# https://retronauts.com/article/900/how-rpm-racing-created-double-rez-snes-graphics-with-one-weird-trick | # https://retronauts.com/article/900/how-rpm-racing-created-double-rez-snes-graphics-with-one-weird-trick | ||
# subparagraph 19.1 on [https://archive.org/details/SNESDevManual/book1/page/n89 page 2-19-1 of Book I] | |||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Tiled Background Modes]] | |||
[[Category:Horizontal 512 Modes]] | |||
[[Category:Indirect Color Modes]] | |||
[[Category:Double-background Modes]] |
Latest revision as of 15:25, 18 August 2024
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2bpp | 4bpp |
Mode 5 is one of the hi-res background modes, meaning the horizontal resolution is 512 dots. When interlacing is enabled, the vertical resolution is also doubled. [4] Many JRPGs use Mode 5.[3] The higher resolution helps Japanese text be more legible.
It is the second least frequently used background mode. [2] PVSnesLib currently does not support Mode 5. [1] Color Math should not be used in Mode 5.[5][7]
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 5.
RPM Racing uses Mode 5 for gameplay.[6]
Offset Change Mode and Direct Color are unsupported.
Mosaic and windowing are supported.
See Also
Other Background Modes | |||
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Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
References
- https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247
- https://forums.nesdev.org/viewtopic.php?p=182532#p182532
- https://forums.nesdev.org/viewtopic.php?p=182542#p182542
- https://nesdoug.com/2022/05/30/other-modes
- subparagraph 7.1.2 on page 2-7-2 of Book I of the official Super Nintendo development manual
- https://retronauts.com/article/900/how-rpm-racing-created-double-rez-snes-graphics-with-one-weird-trick
- subparagraph 19.1 on page 2-19-1 of Book I