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Interlacing: Difference between revisions

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The SNES supports '''interlacing'''. It is available only in [[Mode 5]] and [[Mode 6]]. <sup>[3]</sup>  It is enabled by setting bit 0 of SETINI.  When enabled, the vertical resolution is doubled.
The SNES supports '''interlacing'''  in all background modes.<sup>[1]</sup>  It is enabled by setting bit 0 of SETINI (2133h).  When enabled in [[Mode 5]] or [[Mode 6]], the vertical resolution is doubled.  The space of possible vertical sprite positions will not be doubled.  When enabled in the other six background modes, the [[PPU]] will draw the same picture for both fields (unless [[VRAM]] has been changed in-between).


In interlacing on the SNES, the first field is called "odd" and the second field is called "even."
In interlacing on the SNES, the first field is called "odd" and the second field is called "even."<sup>[2]</sup>


For even fields, the electron beam begins scanning at the top-middle of the screen instead of the top-left like in odd fields.
For even fields, the electron beam begins scanning at the top-middle of the screen instead of the top-left like in odd fields.
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=== References ===
=== References ===
# Official Super Nintendo development manual on interlacing: [https://archive.org/details/SNESDevManual/book1/page/n88 page 2-18-1 of Book I]
# Official Super Nintendo development manual on interlacing: [https://archive.org/details/SNESDevManual/book1/page/n88 page 2-18-1 of Book I]
# [https://archive.org/details/SNESDevManual/book1/page/n59 page 2-1-2 of Book I], lbid
# Figure 2-1-2 Scanning Pattern for Interlace on [https://archive.org/details/SNESDevManual/book1/page/n59 page 2-1-2 of Book I], lbid
# https://nesdoug.com/2022/05/30/other-modes
# https://nesdoug.com/2022/05/30/other-modes


[[Category:Video]]
[[Category:Video]]
[[Category:Official Jargon]]

Latest revision as of 08:46, 3 September 2024

The SNES supports interlacing in all background modes.[1] It is enabled by setting bit 0 of SETINI (2133h). When enabled in Mode 5 or Mode 6, the vertical resolution is doubled. The space of possible vertical sprite positions will not be doubled. When enabled in the other six background modes, the PPU will draw the same picture for both fields (unless VRAM has been changed in-between).

In interlacing on the SNES, the first field is called "odd" and the second field is called "even."[2]

For even fields, the electron beam begins scanning at the top-middle of the screen instead of the top-left like in odd fields. For odd fields, it finishes scanning at the middle-bottom instead of the bottom-right like in even fields. [2]

References

  1. Official Super Nintendo development manual on interlacing: page 2-18-1 of Book I
  2. Figure 2-1-2 Scanning Pattern for Interlace on page 2-1-2 of Book I, lbid
  3. https://nesdoug.com/2022/05/30/other-modes