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Mode 1: Difference between revisions
From SnesLab
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'''Mode 1''' is | '''Mode 1''' is the most commonly used background mode.<sup>[1][2]</sup> It supports 3 BG layers. The horizontal resolution is 256 dots. Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 1.<sup>[3]</sup> | ||
[[Offset Change Mode]] is not supported, as that takes over layer 3. | |||
[[Direct Color]] is unsupported. | |||
[[Mosaic]], [[interlacing]], and [[windowing]] are supported. | |||
=== See Also === | === See Also === | ||
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| [[Mode 4]] || [[Mode 5]] || [[Mode 6]] || [[Mode 7]] | | [[Mode 4]] || [[Mode 5]] || [[Mode 6]] || [[Mode 7]] | ||
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=== References === | |||
# https://forums.nesdev.org/viewtopic.php?t=15087 | |||
# https://www.copetti.org/writings/consoles/super-nintendo | |||
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5 of Book I] of the official Super Nintendo development manual | |||
=== External Links === | |||
* https://github.com/nesdoug/M1TE2 | |||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Tiled Background Modes]] | [[Category:Tiled Background Modes]] | ||
[[Category:Horizontal Pseudo 512 Mode]] | |||
[[Category:Indirect Color Modes]] | |||
[[Category:Triple-background Modes]] |
Latest revision as of 15:21, 18 August 2024
BG Layers Available | |||
---|---|---|---|
Layer 3 | Layer 2 | Layer 1 | |
2bpp | 4bpp | 4bpp |
Mode 1 is the most commonly used background mode.[1][2] It supports 3 BG layers. The horizontal resolution is 256 dots. Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 1.[3]
Offset Change Mode is not supported, as that takes over layer 3.
Direct Color is unsupported.
Mosaic, interlacing, and windowing are supported.
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
References
- https://forums.nesdev.org/viewtopic.php?t=15087
- https://www.copetti.org/writings/consoles/super-nintendo
- Appendix A-5 of Book I of the official Super Nintendo development manual