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{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="9"|Flags Affected
!colspan="9"|Flags Affected
|+
|+
|
|[[Negative Flag|N]]
|[[Overflow Flag|V]]
|[[M Flag|M]]
|[[X Flag|X]]
|[[Decimal Flag|D]]
|[[I Flag|I]]
|[[Zero Flag|Z]]
|[[Carry Flag|C]]
|+
| [[emulation mode]]
|N
|V
|.
|.
|D
|I
|Z
|C
|+
| [[native mode]]
|N
|N
|V
|V
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|Z
|C
|C
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'''REP''' is a [[65c816]] instruction that clears bits in the [[status register]] that correspond to set bits in the operand.
'''REP''' (Reset Status Bits) is a [[65c816]] instruction that clears bits in the [[status register]] that correspond to set bits in the operand.
 
REP is the only way to clear the m and x flags directly without disturbing the [[stack]] (but [[PLP]] and [[RTI]] may clear them too.)<sup>[1]</sup>  But, REP can't clear those two flags in [[emulation mode]] because they are being forced to be set.
 
==== Syntax ====
<pre>
REP #%nvmxdizc
</pre>
 
If you only want to clear one flag, [[CLC]], [[CLV]], [[CLD]], and [[CLI]] are smaller/faster than REP.  Early 65c816 chips had a timing problem with REP and [[SEP]] which required a [[NOP]] to be inserted after them, or to stretch the clock.<sup>[5]</sup>


=== See Also ===
=== See Also ===
* [[SEP]]
* [[TRB]]
* [[Derailment]]


=== External Links ===
=== References ===
* [[Eyes & Lichty]] page on REP: https://archive.org/details/0893037893ProgrammingThe65816/page/n515
# [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/489 page 489] on REP
* [[Labiak]] page on REP: https://archive.org/details/Programming_the_65816/page/n183
# [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n183 page 173] on REP
* snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
# snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
* undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits
# undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits
# http://forum.6502.org/viewtopic.php?f=4&t=5196


[[Category:ASM]]
[[Category:ASM]]
[[Category:65c816 additions]]
[[Category:65c816 additions]]
[[Category:Two-byte Instructions]]
[[Category:Three-cycle Instructions]]
[[Category:Single Admode Mnemonics]]

Latest revision as of 20:35, 17 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Immediate C2 2 bytes 3 cycles
Flags Affected
N V M X D I Z C
emulation mode N V . . D I Z C
native mode N V M X D I Z C

REP (Reset Status Bits) is a 65c816 instruction that clears bits in the status register that correspond to set bits in the operand.

REP is the only way to clear the m and x flags directly without disturbing the stack (but PLP and RTI may clear them too.)[1] But, REP can't clear those two flags in emulation mode because they are being forced to be set.

Syntax

REP #%nvmxdizc

If you only want to clear one flag, CLC, CLV, CLD, and CLI are smaller/faster than REP. Early 65c816 chips had a timing problem with REP and SEP which required a NOP to be inserted after them, or to stretch the clock.[5]

See Also

References

  1. Eyes & Lichty, page 489 on REP
  2. Labiak, page 173 on REP
  3. snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
  4. undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits
  5. http://forum.6502.org/viewtopic.php?f=4&t=5196