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Mode 3: Difference between revisions

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=== Reference ===
=== References ===
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] of the official Super Nintendo development manual
# https://nesdoug.com/2022/05/30/other-modes
# https://nesdoug.com/2022/05/30/other-modes

Revision as of 11:50, 3 August 2024

BG Layers Available
Layer 2 Layer 1
4bpp 8bpp
Zoop gameplay is in Mode 3

Mode 3 is a background mode that supports many colors, often seen in title screens.[2] In this mode, BG1 supports Direct Color, but BG2 does not.[1] The horizontal resolution is 256 dots. Mode 3 has the highest number of bits per pixel (12) out of all the background modes with max layers enabled.

Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 3.[1]

NBA All-Star Challenge uses Mode 3 for gameplay.

Offset Change Mode is unsupported even though Layer 3 is unavailable, perhaps because that would take up too much PPU time.

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

References

  1. Appendix A-5 of the official Super Nintendo development manual
  2. https://nesdoug.com/2022/05/30/other-modes
  3. https://inceptionalnews.wordpress.com/2022/10/23/snes-mode-3-images-can-look-gorgeous