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Mode 2: Difference between revisions

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=== Reference ===
=== Reference ===
# https://nesdoug.com/2022/05/30/other-modes
# https://nesdoug.com/2022/05/30/other-modes
# Appendix A-5 of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] of the official Super Nintendo development manual
# upper right memory map in [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17], lbid
# upper right memory map in [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17], lbid



Revision as of 21:42, 28 December 2023

BG Layers Available
Layer 2 Layer 1
4bpp 4bpp

Mode 2 is very similar to Mode 1, except that Layer 3 is sacrificed to support Offset Change Mode instead of being a background. The horizontal resolution is 256 dots.

The palettes for BG1 and BG2 come from CGRAM addresses 0 to 7F in Mode 2.[3]

Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 2.[2]

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

Reference

  1. https://nesdoug.com/2022/05/30/other-modes
  2. Appendix A-5 of the official Super Nintendo development manual
  3. upper right memory map in Appendix A-17, lbid