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Immediate Addressing: Difference between revisions
From SnesLab
(opcode C2) |
(opcode 89) |
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* [[CPX]] | * [[CPX]] | ||
* [[CPY]] | * [[CPY]] | ||
* [[BIT]] | * [[BIT]] (opcode 89) | ||
* [[SEP]] (opcode E2) | * [[SEP]] (opcode E2) | ||
* [[REP]] (opcode C2) | * [[REP]] (opcode C2) |
Revision as of 23:40, 26 June 2024
Immediate Addressing is when the data to be operated on directly follows the opcode in the instruction steam. The immediate data is generally preceded by a # in the assembler source.
Supported by the following instructions:
- ADC
- SBC
- EOR
- AND
- ORA
- LDA
- LDX
- LDY
- CMP
- CPX
- CPY
- BIT (opcode 89)
- SEP (opcode E2)
- REP (opcode C2)
- ADD (Super FX)
On the SPC700, "imm" means "8-bit immediate data."[4]
See Also
Reference
- Eyes & Lichty page 397, https://archive.org/details/0893037893ProgrammingThe65816/page/n423
- lbid, page 108: https://archive.org/details/0893037893ProgrammingThe65816/page/n134
- Labiak page 209: https://archive.org/details/Programming_the_65816/page/n219
- https://archive.org/details/SNESDevManual/book1/page/n226