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DEC: Difference between revisions

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* snes9x implementation of DEC: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L482
* snes9x implementation of DEC: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L482
* undisbeliever on DEC: https://undisbeliever.net/snesdev/65816-opcodes.html#dec-decrement
* undisbeliever on DEC: https://undisbeliever.net/snesdev/65816-opcodes.html#dec-decrement
* http://www.6502.org/tutorials/6502opcodes.html#DEC


[[Category:ASM]]
[[Category:ASM]]

Revision as of 04:42, 21 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Accumulator 3A 1 byte 2 cycles
Absolute CE 3 bytes 6 cycles*
Direct Page C6 2 bytes 5 cycles*
Absolute Indexed by X DE 3 bytes 7 cycles*
Direct Page Indexed by X D6 2 bytes 6 cycles*
Flags Affected
N V M X D I Z C
. . . . . .

DEC (Decrement) is a 65x instruction that decrements the value in the location specified by the operand by one. The size of the accumulator determines whether this is an 8 or 16 bit operation. An alternate mnemonic when the operand is the accumulator is "DEA."

DEC ignores the decimal mode flag.

Syntax

DEC
DEC A
DEA
DEC addr
DEC dp
DEC addr, X
DEC dp, X
Cycle Penalties

See Also

External Links