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REP: Difference between revisions
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REP #%nvmxdizc | REP #%nvmxdizc | ||
</pre> | </pre> | ||
If you only want to clear one flag, [[CLC]], [[CLV]], [[CLD]], and [[CLI]] are smaller/faster than REP. | |||
=== See Also === | === See Also === | ||
* [[SEP]] | * [[SEP]] | ||
* [[TRB]] | * [[TRB]] | ||
* [[Derailment]] | * [[Derailment]] | ||
Revision as of 11:57, 9 August 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Immediate | C2 | 2 bytes | 3 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
emulation mode | N | V | . | . | D | I | Z | C |
native mode | N | V | M | X | D | I | Z | C |
REP (Reset Status Bits) is a 65c816 instruction that clears bits in the status register that correspond to set bits in the operand.
REP is the only way to clear the m and x flags directly (but PLP and RTI may clear them too.)[1] But, REP can't modify those two flags in emulation mode because they are being forced to be set.
Syntax
REP #%nvmxdizc
If you only want to clear one flag, CLC, CLV, CLD, and CLI are smaller/faster than REP.
See Also
References
- Eyes & Lichty, page 489 on REP
- Labiak, page 173 on REP
- snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
- undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits