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Mode 2: Difference between revisions
From SnesLab
(interlacing supported) |
(windowing supported) |
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Line 15: | Line 15: | ||
[[Direct Color]] is unsupported. | [[Direct Color]] is unsupported. | ||
[[Mosaic]] and [[ | [[Mosaic]], [[interlacing]], and [[windowing]] are supported. | ||
=== See Also === | === See Also === |
Latest revision as of 15:22, 18 August 2024
BG Layers Available | |||
---|---|---|---|
Layer 2 | Layer 1 | ||
4bpp | 4bpp |
Mode 2 is very similar to Mode 1, except that Layer 3 is sacrificed to support Offset Change Mode instead of being a background. The horizontal resolution is 256 dots.
The eight palettes for BG1 and BG2 are located at CGRAM addresses 0h to 7Fh in Mode 2.[3] Each of those palettes contains 16 colors.
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 2.[2]
Direct Color is unsupported.
Mosaic, interlacing, and windowing are supported.
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
References
- https://nesdoug.com/2022/05/30/other-modes
- Appendix A-5 of the official Super Nintendo development manual
- upper right memory map in Appendix A-17, lbid