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Interrupt Request: Difference between revisions
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An '''interrupt request''' (IRQ) is an interrupt that can be ignored. It has the lowest priority out of all the interrupts. | An '''interrupt request''' (IRQ) is an interrupt that can be ignored. It has the lowest priority out of all the interrupts. [2] | ||
IRQs can go into the [[Control Deck]] through both the [[Cartridge Slot]] and the [[Expansion Port]]. | |||
=== See Also === | === See Also === | ||
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=== External Links === | === External Links === | ||
* snes9x implementation of IRQ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2588 | * snes9x implementation of IRQ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2588 | ||
* [2] 65c816 datasheet | |||
* [3] https://problemkaputt.de/fullsnes.htm#snesppuinterrupts | |||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 09:01, 20 May 2023
An interrupt request (IRQ) is an interrupt that can be ignored. It has the lowest priority out of all the interrupts. [2]
IRQs can go into the Control Deck through both the Cartridge Slot and the Expansion Port.
See Also
External Links
- snes9x implementation of IRQ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2588
- [2] 65c816 datasheet
- [3] https://problemkaputt.de/fullsnes.htm#snesppuinterrupts