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Immediate Addressing: Difference between revisions
From SnesLab
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=== Reference === | === Reference === | ||
* [[Eyes & Lichty]] page 397, https://archive.org/details/0893037893ProgrammingThe65816/page/n423 | * [[Eyes & Lichty]] page 397, https://archive.org/details/0893037893ProgrammingThe65816/page/n423 | ||
* lbid, page 108: https://archive.org/details/0893037893ProgrammingThe65816/page/n134 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Addressing Modes]] | [[Category:Addressing Modes]] | ||
[[Category:Inherited from 6502]] | [[Category:Inherited from 6502]] |
Revision as of 02:47, 27 November 2023
Immediate Addressing is when the data to be operated on directly follows the opcode in the instruction steam. The immediate data is generally preceded by a # in the assembler source.
Supported by the following instructions: