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Immediate Addressing: Difference between revisions
From SnesLab
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* [[REP]] | * [[REP]] | ||
* [[ADD (Super FX)]] | * [[ADD (Super FX)]] | ||
On the [[SPC700]], "imm" means "8-bit immediate data."<sup>[4]</sup> | |||
=== See Also === | === See Also === | ||
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=== Reference === | === Reference === | ||
# [[Eyes & Lichty]] page 397, https://archive.org/details/0893037893ProgrammingThe65816/page/n423 | |||
# lbid, page 108: https://archive.org/details/0893037893ProgrammingThe65816/page/n134 | |||
# [[Labiak]] page 209: https://archive.org/details/Programming_the_65816/page/n219 | |||
# https://archive.org/details/SNESDevManual/book1/page/n226 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Addressing Modes]] | [[Category:Addressing Modes]] | ||
[[Category:Inherited from 6502]] | [[Category:Inherited from 6502]] |
Revision as of 08:09, 18 December 2023
Immediate Addressing is when the data to be operated on directly follows the opcode in the instruction steam. The immediate data is generally preceded by a # in the assembler source.
Supported by the following instructions:
On the SPC700, "imm" means "8-bit immediate data."[4]
See Also
Reference
- Eyes & Lichty page 397, https://archive.org/details/0893037893ProgrammingThe65816/page/n423
- lbid, page 108: https://archive.org/details/0893037893ProgrammingThe65816/page/n134
- Labiak page 209: https://archive.org/details/Programming_the_65816/page/n219
- https://archive.org/details/SNESDevManual/book1/page/n226