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Immediate Addressing: Difference between revisions

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(→‎Reference: added Labiak page)
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* [[REP]]
* [[REP]]
* [[ADD (Super FX)]]
* [[ADD (Super FX)]]
On the [[SPC700]], "imm" means "8-bit immediate data."<sup>[4]</sup>


=== See Also ===
=== See Also ===
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=== Reference ===
=== Reference ===
* [[Eyes & Lichty]] page 397, https://archive.org/details/0893037893ProgrammingThe65816/page/n423
# [[Eyes & Lichty]] page 397, https://archive.org/details/0893037893ProgrammingThe65816/page/n423
* lbid, page 108: https://archive.org/details/0893037893ProgrammingThe65816/page/n134
# lbid, page 108: https://archive.org/details/0893037893ProgrammingThe65816/page/n134
* [[Labiak]] page 209: https://archive.org/details/Programming_the_65816/page/n219
# [[Labiak]] page 209: https://archive.org/details/Programming_the_65816/page/n219
# https://archive.org/details/SNESDevManual/book1/page/n226


[[Category:ASM]]
[[Category:ASM]]
[[Category:Addressing Modes]]
[[Category:Addressing Modes]]
[[Category:Inherited from 6502]]
[[Category:Inherited from 6502]]

Revision as of 08:09, 18 December 2023

Immediate Addressing is when the data to be operated on directly follows the opcode in the instruction steam. The immediate data is generally preceded by a # in the assembler source.

Supported by the following instructions:

On the SPC700, "imm" means "8-bit immediate data."[4]

See Also

Reference

  1. Eyes & Lichty page 397, https://archive.org/details/0893037893ProgrammingThe65816/page/n423
  2. lbid, page 108: https://archive.org/details/0893037893ProgrammingThe65816/page/n134
  3. Labiak page 209: https://archive.org/details/Programming_the_65816/page/n219
  4. https://archive.org/details/SNESDevManual/book1/page/n226