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Mode 2: Difference between revisions
From SnesLab
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'''Mode 2''' is very similar to [[Mode 1]], except that Layer 3 is sacrificed to support [[Offset Change Mode]] instead of being a background. The horizontal resolution is 256 dots. | '''Mode 2''' is very similar to [[Mode 1]], except that Layer 3 is sacrificed to support [[Offset Change Mode]] instead of being a background. The horizontal resolution is 256 dots. | ||
The palettes for BG1 and BG2 | The palettes for BG1 and BG2 are located at CGRAM addresses 0h to 7Fh in Mode 2.<sup>[3]</sup> | ||
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 2.<sup>[2]</sup> | Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 2.<sup>[2]</sup> |
Revision as of 21:43, 28 December 2023
BG Layers Available | |||
---|---|---|---|
Layer 2 | Layer 1 | ||
4bpp | 4bpp |
Mode 2 is very similar to Mode 1, except that Layer 3 is sacrificed to support Offset Change Mode instead of being a background. The horizontal resolution is 256 dots.
The palettes for BG1 and BG2 are located at CGRAM addresses 0h to 7Fh in Mode 2.[3]
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 2.[2]
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
Reference
- https://nesdoug.com/2022/05/30/other-modes
- Appendix A-5 of the official Super Nintendo development manual
- upper right memory map in Appendix A-17, lbid