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REP: Difference between revisions
From SnesLab
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* [[SEP]] | * [[SEP]] | ||
* [[TRB]] | |||
* [[CLC]] | * [[CLC]] | ||
* [[CLV]] | * [[CLV]] |
Revision as of 15:25, 22 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Immediate | C2 | 2 bytes | 3 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
emulation mode | . | . | ||||||
native mode |
REP (Reset Status Bits) is a 65c816 instruction that clears bits in the status register that correspond to set bits in the operand.
REP is the only way to clear the m and x flags directly (but PLP and RTI may clear them too.)[1]
Syntax
REP #nvmxdizc
See Also
References
- Eyes & Lichty page 489, on REP: https://archive.org/details/0893037893ProgrammingThe65816/page/489
- Labiak page 173 on REP: https://archive.org/details/Programming_the_65816/page/n183
- snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
- undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits