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TCLR1 (SPC700): Difference between revisions
From SnesLab
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TCLR1 !abs | TCLR1 !abs | ||
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Where abs is any address in the whole 64K [[bank]]. | Where abs is any address in the whole 64K [[bank]] of [[ARAM]]. | ||
=== See Also === | === See Also === |
Revision as of 17:26, 11 August 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Absolute | 4E | 3 bytes | 6 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
N | . | . | . | . | . | Z | . |
TCLR1 is an SPC700 instruction that tests and clears memory bits using the accumulator. For every set bit in the accumulator, the corresponding memory bit is cleared.
Syntax
TCLR1 !abs
Where abs is any address in the whole 64K bank of ARAM.
See Also
External Links
- Official Nintendo documentation on TCLR1: Table C-18 in Appendix C-9 of Book I
- subparagraph 8.2.3.2 of page 3-8-8, lbid.
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L606