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Mode 1: Difference between revisions
From SnesLab
(mosaic supported) |
(interlacing supported) |
||
Line 13: | Line 13: | ||
[[Direct Color]] is unsupported. | [[Direct Color]] is unsupported. | ||
[[Mosaic]] | [[Mosaic]] and [[interlacing]] are supported. | ||
=== See Also === | === See Also === |
Revision as of 06:07, 18 August 2024
BG Layers Available | |||
---|---|---|---|
Layer 3 | Layer 2 | Layer 1 | |
2bpp | 4bpp | 4bpp |
Mode 1 is the most commonly used background mode.[1][2] It supports 3 BG layers. The horizontal resolution is 256 dots. Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 1.[3]
Offset Change Mode is not supported, as that takes over layer 3.
Direct Color is unsupported.
Mosaic and interlacing are supported.
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
References
- https://forums.nesdev.org/viewtopic.php?t=15087
- https://www.copetti.org/writings/consoles/super-nintendo
- Appendix A-5 of Book I of the official Super Nintendo development manual