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Mode 5: Difference between revisions

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(mosaic supported)
(windowing supported)
 
Line 20: Line 20:
[[Direct Color]] are unsupported.
[[Direct Color]] are unsupported.


[[Mosaic]] is supported.
[[Mosaic]] and [[windowing]] are supported.


=== See Also ===
=== See Also ===

Latest revision as of 15:25, 18 August 2024

BG Layers Available
Layer 2 Layer 1
2bpp 4bpp
Seiken Densetsu 3's main menu, rendered in Mode 5

Mode 5 is one of the hi-res background modes, meaning the horizontal resolution is 512 dots. When interlacing is enabled, the vertical resolution is also doubled. [4] Many JRPGs use Mode 5.[3] The higher resolution helps Japanese text be more legible.

It is the second least frequently used background mode. [2] PVSnesLib currently does not support Mode 5. [1] Color Math should not be used in Mode 5.[5][7]

Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 5.

RPM Racing uses Mode 5 for gameplay.[6]

Offset Change Mode and Direct Color are unsupported.

Mosaic and windowing are supported.

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

References

  1. https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247
  2. https://forums.nesdev.org/viewtopic.php?p=182532#p182532
  3. https://forums.nesdev.org/viewtopic.php?p=182542#p182542
  4. https://nesdoug.com/2022/05/30/other-modes
  5. subparagraph 7.1.2 on page 2-7-2 of Book I of the official Super Nintendo development manual
  6. https://retronauts.com/article/900/how-rpm-racing-created-double-rez-snes-graphics-with-one-weird-trick
  7. subparagraph 19.1 on page 2-19-1 of Book I