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Mode 4: Difference between revisions

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(windowing supported)
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'''Mode 4''' is the only background mode that supports both [[Offset Change Mode]] and [[Direct Color]].  The horizontal resolution is 256 dots.
'''Mode 4''' is the only background mode that supports both [[Offset Change Mode]] and [[Direct Color]].  The horizontal resolution is 256 dots.


Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.<sup>[2]</sup>
Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.<sup>[3]</sup>


Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.<sup>[3]</sup>
Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.<sup>[2]</sup>


''Bust-A-Move'' uses Mode 4 for gameplay.<sup>[1]
''Bust-A-Move'' uses Mode 4 for gameplay.<sup>[1]
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=== References ===
=== References ===
# https://nesdoug.com/2022/05/30/other-modes
# https://nesdoug.com/2022/05/30/other-modes
# [https://archive.org/details/SNESDevManual/book1/page/n207 Appendix A-13 of Book I] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5 for Book I] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5], lbid.
# [https://archive.org/details/SNESDevManual/book1/page/n207 Appendix A-13 of Book I], lbid.


[[Category:Video]]
[[Category:Video]]

Latest revision as of 15:39, 18 August 2024

BG Layers Available
Layer 2 Layer 1
2bpp 8bpp

Mode 4 is the only background mode that supports both Offset Change Mode and Direct Color. The horizontal resolution is 256 dots.

Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.[3]

Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.[2]

Bust-A-Move uses Mode 4 for gameplay.[1]

Mosaic, interlacing and windowing are supported.

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

References

  1. https://nesdoug.com/2022/05/30/other-modes
  2. Appendix A-5 for Book I of the official Super Nintendo development manual
  3. Appendix A-13 of Book I, lbid.