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TAY: Difference between revisions
From SnesLab
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{| class="wikitable" style="float:right;clear:right;width:30%" | {| class="wikitable" style="float:right;clear:right;width:30%" | ||
!colspan="8"|Flags | !colspan="8"|Flags Affected | ||
|+ | |+ | ||
|N | |N | ||
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|. | |. | ||
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{| class="wikitable" style="float:right;clear:right;width:40%" | |||
!colspan="3"|Instruction Behavior | |||
|+ | |||
| | |||
|'''8-bit accumulator (m=1)''' | |||
|'''16-bit accumulator (m=0)''' | |||
|+ | |||
|'''8-bit index registers (x=1)''' | |||
|8 bits are transferred | |||
|8 bits are transferred (low byte of accumulator) | |||
|+ | |||
|'''16-bit index registers (x=0)''' | |||
|16 bits are transferred | |||
|16 bits are transferred | |||
|} | |} | ||
Revision as of 04:49, 18 June 2023
TAY is a 65x instruction that transfers the value of the accumulator to the Y index register.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied | A8 | 1 byte | 2 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C |
. | . | . | . | . | . |
Instruction Behavior | ||
---|---|---|
8-bit accumulator (m=1) | 16-bit accumulator (m=0) | |
8-bit index registers (x=1) | 8 bits are transferred | 8 bits are transferred (low byte of accumulator) |
16-bit index registers (x=0) | 16 bits are transferred | 16 bits are transferred |
See Also
External Links
- Eyes & Lichty page on TAY: https://archive.org/details/0893037893ProgrammingThe65816/page/n535
- Labiak page on TAY: https://archive.org/details/Programming_the_65816/page/n200
- MCS6500 Manual page on TAY: https://archive.org/details/mos_microcomputers_programming_manual/page/n119
- Leventhal page on TAY: https://archive.org/details/6502-assembly-language-programming/page/n149
- snes9x implementation of TAY: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2289