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Horizontal Pseudo 512 Mode: Difference between revisions
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'''Pseudo Hi-Res Mode''' is a transparency technique that displays the [[Main Screen]] and [[Sub Screen]] at the same time without the use of [[color math]]. It is enabled by setting bit 3 of SETINI (2133h). Columns of dots with an odd horizontal position are drawn by sampling a subscreen pixel, and columns of dots with an even horizontal position are drawn by sampling a main screen pixel. [3] A CRT televsion blends the adjacent dots together, creating the transparency effect. | '''Pseudo Hi-Res Mode''' is a transparency technique that displays the [[Main Screen]] and [[Sub Screen]] at the same time without the use of [[color math]]. It is enabled by setting bit 3 of SETINI (2133h). Columns of dots with an odd horizontal position are drawn by sampling a subscreen pixel, and columns of dots with an even horizontal position are drawn by sampling a main screen pixel. <sup>[3]</sup> A [[CRT]] televsion blends the adjacent dots together, creating the transparency effect. | ||
As of 2022, there are no tools for working with psuedo hi-res mode. [2] | As of 2022, there are no tools for working with psuedo hi-res mode. <sup>[2]</sup> | ||
=== Examples === | === Examples === |
Revision as of 01:28, 15 July 2023
Pseudo Hi-Res Mode is a transparency technique that displays the Main Screen and Sub Screen at the same time without the use of color math. It is enabled by setting bit 3 of SETINI (2133h). Columns of dots with an odd horizontal position are drawn by sampling a subscreen pixel, and columns of dots with an even horizontal position are drawn by sampling a main screen pixel. [3] A CRT televsion blends the adjacent dots together, creating the transparency effect.
As of 2022, there are no tools for working with psuedo hi-res mode. [2]
Examples
- the HUD in Jurassic Park
- the trees in Kirby's Dreamland 3