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Mode 5: Difference between revisions
From SnesLab
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# https://forums.nesdev.org/viewtopic.php?p=182542#p182542 | # https://forums.nesdev.org/viewtopic.php?p=182542#p182542 | ||
# https://nesdoug.com/2022/05/30/other-modes | # https://nesdoug.com/2022/05/30/other-modes | ||
# https://archive.org/details/SNESDevManual/book1/page/n69 | # [https://archive.org/details/SNESDevManual/book1/page/n69 page 2-7-2 of Book I] of the official Super Nintendo development manual | ||
[[Category:Video]] | [[Category:Video]] |
Revision as of 19:01, 19 July 2023
Layers Available | |||
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Layer 2 | Layer 1 | ||
2bpp | 4bpp |
Mode 5 is one of the hi-res background modes. It supports interlacing. [4] Many JRPGs use it. [3] It is the second least frequently used background mode. [2] PVSnesLib currently does not support Mode 5. [1] Color Math should not be used in Mode 5.[5]
See Also
Other Background Modes | |||
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Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |