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Background: Difference between revisions
From SnesLab
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| [[EXT BG]] || 1 || BG1 || 8x8 || 128 || 1 || 128 || || | | [[EXT BG]] || 1 || BG1 || 8x8 || 128 || 1 || 128 || || | ||
|} | |} | ||
=== Legend === | |||
# Horizontal/Vertical Scrolling (each layer) | |||
# Horizontal/Vertical Flip (each tile) | |||
# Mosaic | |||
# Rotate, Enlarge, Shrink | |||
# Window Mask | |||
# Screen Addition/Subtraction | |||
# Fixed Color Addition/Subtraction | |||
# Color Window | |||
# Direct Color | |||
# Horizontal Pseudo 512 | |||
# Offset Change | |||
# Horizontal 512 Mode | |||
=== Reference === | === Reference === |
Revision as of 03:43, 20 July 2023
A Background is a layer of tiles, mapped and possibly scrolled, that appears behind the sprite layer. The SNES supports up to four simultaneous backgrounds, conventionally named:
throughout the official Super Nintendo development manual.
Mode | # of Layers Displayed | Layer | # of Tile Dots | # of Tile Colors | # of Palettes | # of Colors Per Layer | Function | |
---|---|---|---|---|---|---|---|---|
0 | max 4 | BG1 | 8x8 | 4 | 8 | 32 | ||
BG2 | or | 4 | 8 | 32 | ||||
BG3 | 16x16 | 4 | 8 | 32 | ||||
BG4 | 4 | 8 | 32 | |||||
1 | max 3 | BG1 | 16 | 8 | 128 | |||
BG2 | 16 | 8 | 128 | |||||
BG3 | 4 | 8 | 32 | |||||
2 | max 2 | BG1 | 16 | 8 | 128 | |||
BG2 | 16 | 8 | 128 | |||||
3 | max 2 | BG1 | 256 | 1 | 256 | |||
BG2 | 16 | 8 | 128 | |||||
4 | max 2 | BG1 | 256 | 1 | 256 | |||
BG2 | 4 | 8 | 32 | |||||
5 | max 2 | BG1 | 16 | 8 | 128 | |||
BG2 | 4 | 8 | 32 | |||||
6 | 1 | BG1 | 16x8 | 16 | 8 | 128 | ||
7 | 1 | BG1 | 8x8 | 256 | 1 | 256 | ||
EXT BG | 1 | BG1 | 8x8 | 128 | 1 | 128 |
Legend
- Horizontal/Vertical Scrolling (each layer)
- Horizontal/Vertical Flip (each tile)
- Mosaic
- Rotate, Enlarge, Shrink
- Window Mask
- Screen Addition/Subtraction
- Fixed Color Addition/Subtraction
- Color Window
- Direct Color
- Horizontal Pseudo 512
- Offset Change
- Horizontal 512 Mode
Reference
- Appendix A-5 of Book I of the official Super Nintendo development manual