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Mode 5: Difference between revisions
From SnesLab
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{| class="wikitable" style="float:right;clear:right;width:40%" | {| class="wikitable" style="float:right;clear:right;width:40%" | ||
!colspan="4"|Layers Available | !colspan="4"|BG Layers Available | ||
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| [[Layer 2]] || [[Layer 1]] | | [[Layer 2]] || [[Layer 1]] |
Revision as of 18:02, 21 July 2023
BG Layers Available | |||
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2bpp | 4bpp |
Mode 5 is one of the hi-res background modes. It supports interlacing. [4] Many JRPGs use it. [3] It is the second least frequently used background mode. [2] PVSnesLib currently does not support Mode 5. [1] Color Math should not be used in Mode 5.[5]
RPM Racing uses Mode 5 for gameplay.[6]
See Also
Other Background Modes | |||
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Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
Reference
- https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247
- https://forums.nesdev.org/viewtopic.php?p=182532#p182532
- https://forums.nesdev.org/viewtopic.php?p=182542#p182542
- https://nesdoug.com/2022/05/30/other-modes
- page 2-7-2 of Book I of the official Super Nintendo development manual
- https://retronauts.com/article/900/how-rpm-racing-created-double-rez-snes-graphics-with-one-weird-trick