We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
Mode 2
From SnesLab
BG Layers Available | |||
---|---|---|---|
Layer 2 | Layer 1 | ||
4bpp | 4bpp |
Mode 2 is very similar to Mode 1, except that Layer 3 is sacrificed to support Offset Change Mode instead of being a background. The horizontal resolution is 256 dots.
The palettes for BG1 and BG2 come from CGRAM addresses 0 to 7F in Mode 2.[3]
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 2.[2]
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
Reference
- https://nesdoug.com/2022/05/30/other-modes
- Appendix A-5 of the official Super Nintendo development manual
- Appendix A-17