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Sprite Creation with Dyzen
From SnesLab
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The following tutorial will explain how to create sprites using Dyzen. This tutorial covers not just how to use the tool, but also general functions for the creation of regular, cluster, and extended sprites.
For this tutorial, it's assumed that the developer has previous knowledge of ASM like using basic commands, branching, and indexing. This tutorial is based more on how to construct the logic of a sprite.
Also, it should be noted that this tutorial can also serve for sprites which are not created with Dyzen, though the focus is ultimately based on those.
Sprite Structure
A sprite is structured in the following manner:
-
Sprite Init: This is the routine which occurs when the sprite is spawned. In Pixi, this routine begins with the line:
print "INIT ",pc
Y debe terminar con un RTL.