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User contributions for KungFuFurby
3 November 2020
- 04:1304:13, 3 November 2020 diff hist +469 David Whittaker Sound Engine Adding some preliminary V2.0-V4.0b notes to pre-existing SFX
- 03:5503:55, 3 November 2020 diff hist +168 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Super Mario World: Adding some CPUIO register usage descriptions
30 October 2020
- 02:5102:51, 30 October 2020 diff hist +95 David Whittaker Sound Engine Adding link to build engine sorting page
- 02:4602:46, 30 October 2020 diff hist +4,197 N David Whittaker Sound Engine/Build Sorting Raw build sorting notes in table form...
- 02:0502:05, 30 October 2020 diff hist +1,554 David Whittaker Sound Engine →Play SFX (Command $04-$05 (V0.0-V1.0), $04-$0B (V2.0-V3.1)): Adding SFX Data Format
- 01:4401:44, 30 October 2020 diff hist +690 David Whittaker Sound Engine →Communication with the SNES: Update SNES output documentation for V1.0, since there's more than just echoing back parameters: there's actually a status byte with three bits used
- 01:2801:28, 30 October 2020 diff hist +3,639 David Whittaker Sound Engine Adding V0.0-V1.0 command IDs. Play SFX has V2.0-V3.1 IDs as well.
29 October 2020
- 01:1201:12, 29 October 2020 diff hist +128 David Whittaker Sound Engine Adding one more matching build case.
26 October 2020
- 00:5600:56, 26 October 2020 diff hist +2,299 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding SFX Sequence Voice Command format
- 00:4800:48, 26 October 2020 diff hist +24 m N-SPC Engine No edit summary
- 00:3500:35, 26 October 2020 diff hist +501 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding sections and moving SFX Instrument Format to here
- 00:3500:35, 26 October 2020 diff hist −407 N-SPC Engine/Nintendo/Koji Kondo/Prototype Moving SFX Instrument Format to SFX Sequence Format subpage
- 00:3000:30, 26 October 2020 diff hist +3,719 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding Super Mario World's communication protocol with the SNES.
25 October 2020
- 22:0122:01, 25 October 2020 diff hist +149 N-SPC Engine/Nintendo/Koji Kondo/Prototype Giving some more specific info on Engine-Controlled SFX in Pilotwings' CPUIO3 register command.
- 18:1518:15, 25 October 2020 diff hist +59 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format No edit summary
- 17:4617:46, 25 October 2020 diff hist +177 N-SPC Engine/Nintendo/Koji Kondo/Prototype SFX sequence linking added and adjusted the Percussion format documentation to add byte specifications
- 17:4017:40, 25 October 2020 diff hist +1,168 N N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Create page for SFX sequence format for both Pilotwings and Super Mario World
- 16:5316:53, 25 October 2020 diff hist +8 m H-Sound Engine No edit summary
- 16:5216:52, 25 October 2020 diff hist +7 N-SPC Engine/Nintendo/Koji Kondo/Prototype Minor VCMD name change to match N-SPC.
- 16:5216:52, 25 October 2020 diff hist +71 m N-SPC Engine Adding mentions of endianness to song entires and phrases (plus a minor VCMD name change).
- 16:4416:44, 25 October 2020 diff hist +44 m David Whittaker Sound Engine No edit summary
- 16:3616:36, 25 October 2020 diff hist −24 N-SPC Engine Replace fixed link in Variants with subpages template
24 October 2020
- 23:2323:23, 24 October 2020 diff hist +56 H-Sound Engine Adding a placeholder section for Communication with the SNES. SFX format should be identical.
- 23:2323:23, 24 October 2020 diff hist +180 David Whittaker Sound Engine Adding a placeholder section for communication with the SNES (including SFX playback)
- 23:1723:17, 24 October 2020 diff hist +325 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding SFX Instrument format for Pilotwings
23 October 2020
- 20:3420:34, 23 October 2020 diff hist +187 N-SPC Engine/Nintendo/Koji Kondo/Prototype Some minor updates for Pilotwings, specifically with what is echoed back to the SNES with SFX.
- 20:2620:26, 23 October 2020 diff hist +5,007 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding communication protocols, which are game-specific. Pilotwings is going first, then Super Mario World.
- 18:4418:44, 23 October 2020 diff hist −70 N-SPC Engine Minor terminology revision
14 October 2020
- 18:2318:23, 14 October 2020 diff hist +1,588 N-SPC Engine Adding communication info with the SNES
- 12:4712:47, 14 October 2020 diff hist +898 N-SPC Engine/Nintendo/Koji Kondo/Prototype Record build differences for Super Mario World and Pilotwings
13 October 2020
- 22:2822:28, 13 October 2020 diff hist +3,590 H-Sound Engine All VCMDs documented.
- 22:0922:09, 13 October 2020 diff hist +14 m David Whittaker Sound Engine Math tag modification for actual fractional display
- 22:0722:07, 13 October 2020 diff hist +8 m N-SPC Engine Math tag modification for actual fractional display
- 21:0621:06, 13 October 2020 diff hist +1,426 H-Sound Engine Adding VCMD documentation below $E0
- 20:1220:12, 13 October 2020 diff hist +60 m N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding Category
- 19:5119:51, 13 October 2020 diff hist +1,636 H-Sound Engine Add VCMD identification
- 19:2019:20, 13 October 2020 diff hist +1,985 N H-Sound Engine Create Sol's H-Sound engine page
9 October 2020
- 19:2619:26, 9 October 2020 diff hist +29 N-SPC Engine/Nintendo/Koji Kondo/Prototype Minor revision to match the recent name changes made to N-SPC's core VCMD list
- 19:0919:09, 9 October 2020 diff hist +6,902 N-SPC Engine Rest of the core VCMD set defined.
- 17:5817:58, 9 October 2020 diff hist +2,362 N-SPC Engine Adding extra phrase and some VCMD definitions
- 03:1703:17, 9 October 2020 diff hist +2,615 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding documentation for the Prototype version
- 03:0303:03, 9 October 2020 diff hist +3,138 N-SPC Engine Starting documentation, including recording general identifications of VCMDs from the music-only source that many variants templated off of
7 October 2020
- 18:5418:54, 7 October 2020 diff hist +501 N-SPC Engine/Nintendo/Koji Kondo/Prototype Add game usage, VCMD table locations (due to them revealing a build difference) and ROM offsets
- 18:1218:12, 7 October 2020 diff hist +51 N-SPC Engine Preparing Prototype Variant link
- 18:1218:12, 7 October 2020 diff hist +1,073 N N-SPC Engine/Nintendo/Koji Kondo/Prototype Creating the first variant page for N-SPC: the Prototype variant, used in Super Mario World and Pilotwings
6 October 2020
- 01:3401:34, 6 October 2020 diff hist +156 Requests / To do List →SPC Engines: Clarification for Square, because there are three different sound engines used by the company
- 01:2701:27, 6 October 2020 diff hist +36 m David Whittaker Sound Engine No edit summary
5 October 2020
- 23:3823:38, 5 October 2020 diff hist +1,534 N-SPC Engine Adding pure source code games and offsets for each one, as well as notes. Note that I'm using "relative to" references, due to the code itself deliberately leaving an offset in to the array reference
4 October 2020
- 23:2723:27, 4 October 2020 diff hist −14 David Whittaker Sound Engine Second revision versioning-wise: Chavez is not a unique version
- 23:1723:17, 4 October 2020 diff hist +8 David Whittaker Sound Engine Minor versioning update caused by a VCMD-related difference found in Chavez