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User contributions for KungFuFurby
14 March 2021
- 20:5420:54, 14 March 2021 diff hist +405 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating SFX Instrument format for better visualization
- 20:4820:48, 14 March 2021 diff hist +840 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating Instrument and Percussion format for better visualization
- 20:4520:45, 14 March 2021 diff hist +9 N-SPC Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:3520:35, 14 March 2021 diff hist +292 N-SPC Engine →Instrument Format: Revising for better visualization.
- 19:1119:11, 14 March 2021 diff hist +201 David Whittaker Sound Engine →Song Entry: Provide a better visualization for older versions that don't have all 8 channels defined
- 19:0719:07, 14 March 2021 diff hist +1,121 N-SPC Engine →Play Pattern: Give out a better visualization of how pattern entries are stored.
- 18:4318:43, 14 March 2021 diff hist +157 David Whittaker Sound Engine Adding some minor adjustments to reduce confusion, and making the pitch envelope format a bit more formerly documented in a format similar to the music
10 March 2021
- 19:4019:40, 10 March 2021 diff hist +143 N-SPC Engine Adding the Game Boy Development Manual as a reference for containing some Kankichi-kun sound driver programming info (and some VCMD documentation)
7 March 2021
- 19:2519:25, 7 March 2021 diff hist +250 Category:MIDI-Based SPC Sound Engines Adding some fine print to Eurocom (and Accolade)
- 19:1719:17, 7 March 2021 diff hist +628 N Category:MIDI-Based SPC Sound Engines New category page due to gradually collecting a list of sound drivers that use MIDI as a base format and being able to identify them accordingly
19 February 2021
- 19:4819:48, 19 February 2021 diff hist +392 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Noise Instrument separated and is now more properly defined after accidentally forgetting an extra parameter byte
16 February 2021
- 21:2121:21, 16 February 2021 diff hist +13 N-SPC Engine Another minor terminology modification for percussion's base instrument ID definition
- 21:2121:21, 16 February 2021 diff hist +8 Template:N-SPC VCMD Set Table Another minor terminology modification for percussion's base instrument ID definition
- 19:0619:06, 16 February 2021 diff hist +6 m David Whittaker Sound Engine →Communication with the SNES
12 February 2021
- 17:5317:53, 12 February 2021 diff hist −7 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format: Minor terminology revision to match the main N-SPC Engine page
18 January 2021
- 23:0823:08, 18 January 2021 diff hist +26 Template:N-SPC VCMD Set Table No edit summary
- 23:0123:01, 18 January 2021 diff hist −1,914 N-SPC Engine →Voice Command Format: Utilize new template for N-SPC VCMD Set Table
- 23:0023:00, 18 January 2021 diff hist +2,166 N Template:N-SPC VCMD Set Table New template for the purpose of displaying (roughly) the same list across many different N-SPC variants for user convenience
15 December 2020
- 00:3200:32, 15 December 2020 diff hist −2 N-SPC Engine/Imagitec Design Minor correction to the command list for V3.0
- 00:3000:30, 15 December 2020 diff hist 0 m N-SPC Engine/Imagitec Design →Commands (V3.0b)
6 December 2020
- 02:1502:15, 6 December 2020 diff hist +598 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating SFX sequence notes to reflect a recent analysis... and how these aren't matching at all.
5 December 2020
- 02:3402:34, 5 December 2020 diff hist +176 N-SPC Engine/Nintendo/Koji Kondo/Prototype Another update indicating what actually can interrupt these CPUIO0 and CPUIO3 sound effects on Super Mario World.
4 December 2020
- 03:5503:55, 4 December 2020 diff hist +167 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding a special noise note for Super Mario World when handling instruments, as I realized it supported noise, but only in this one case.
- 03:0103:01, 4 December 2020 diff hist +33 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating notes on CPUIO0 SFX IDs $11 and $1D for Super Mario World
2 December 2020
- 02:2802:28, 2 December 2020 diff hist +425 N-SPC Engine/Nintendo/Build Sorting →Hirokazu Tanaka 1: Realized that Tetris and Dr. Mario had three unique builds, not one
26 November 2020
- 02:0702:07, 26 November 2020 diff hist +506 N-SPC Engine/Punk Development Adding command descriptions current
- 01:4401:44, 26 November 2020 diff hist +387 N-SPC Engine Create command table for phrase
24 November 2020
- 02:5802:58, 24 November 2020 diff hist +1,026 N N-SPC Engine/Punk Development New variant
- 02:5602:56, 24 November 2020 diff hist +229 N N-SPC Engine/Punk Development/Build Sorting New build sorting page
- 02:3902:39, 24 November 2020 diff hist +56 N-SPC Engine/Imagitec Design Build Sorting Reinstate redirect current Tag: New redirect
- 02:3502:35, 24 November 2020 diff hist −56 N-SPC Engine/Imagitec Design Build Sorting Blanked the page Tag: Blanking
- 02:3302:33, 24 November 2020 diff hist 0 N-SPC Engine/Imagitec Design No edit summary
- 02:3302:33, 24 November 2020 diff hist +56 N N-SPC Engine/Imagitec Design Build Sorting KungFuFurby moved page N-SPC Engine/Imagitec Design Build Sorting to N-SPC Engine/Imagitec Design/Build Sorting: Forgot the backslash Tag: New redirect
- 02:3302:33, 24 November 2020 diff hist 0 m N-SPC Engine/Imagitec Design/Build Sorting KungFuFurby moved page N-SPC Engine/Imagitec Design Build Sorting to N-SPC Engine/Imagitec Design/Build Sorting: Forgot the backslash
- 02:2802:28, 24 November 2020 diff hist +184 N-SPC Engine/Imagitec Design Minor correction and add build sorting notes and categories
- 02:2602:26, 24 November 2020 diff hist +642 N N-SPC Engine/Imagitec Design/Build Sorting New page for build sorting for Imagitec Design's N-SPC variant builds
23 November 2020
- 23:2223:22, 23 November 2020 diff hist +5,710 N-SPC Engine/Imagitec Design Adding all commands
- 22:5022:50, 23 November 2020 diff hist +19 David Whittaker Sound Engine Adding link to future IPL ROM article here
- 21:2721:27, 23 November 2020 diff hist +1,656 N N-SPC Engine/Imagitec Design New N-SPC variant to document.
- 21:1921:19, 23 November 2020 diff hist +1 m N-SPC Engine/Kemco No edit summary
- 16:0616:06, 23 November 2020 diff hist +1 m David Whittaker Sound Engine No edit summary
16 November 2020
- 03:4103:41, 16 November 2020 diff hist +132 N-SPC Engine/Nintendo/Build Sorting Adding another missed one, BS-X BIOS...
14 November 2020
- 21:4621:46, 14 November 2020 diff hist +1,347 N-SPC Engine/Kemco Adding output notes for CPUIO0-CPUIO2
- 18:4418:44, 14 November 2020 diff hist +3,579 N-SPC Engine/Kemco Adding volume fade documentation with its output
- 01:3001:30, 14 November 2020 diff hist +1,893 N-SPC Engine/Kemco Adding command identifications
13 November 2020
- 22:5922:59, 13 November 2020 diff hist +1 m N-SPC Engine/Nintendo No edit summary
- 22:5922:59, 13 November 2020 diff hist +2,734 N-SPC Engine/Nintendo →Aging Cassette/Sound Module and Burn-In Test: Adding some preliminary identifications for both new commands and music VCMDs
- 22:4822:48, 13 November 2020 diff hist +148 N-SPC Engine/Nintendo/Build Sorting Adding two games accidentally omitted (both have the same build)
- 22:0522:05, 13 November 2020 diff hist +483 N-SPC Engine/Nintendo Adding scaffolding for Zootto Mahjong!
- 21:5221:52, 13 November 2020 diff hist +1,769 N-SPC Engine/Nintendo Adding SFX Sequence Format notes for F-Zero