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User contributions for KungFuFurby
17 March 2021
- 01:5501:55, 17 March 2021 diff hist +1,095 N Rebecca Heineman Engine New sound driver page created
14 March 2021
- 23:2223:22, 14 March 2021 diff hist +364 David Whittaker Sound Engine →Instrument Format: Revising for better visualization
- 23:2223:22, 14 March 2021 diff hist −3 m H-Sound Engine →Instrument Format
- 22:3722:37, 14 March 2021 diff hist −7 N-SPC Engine/Nintendo/Koji Kondo/Prototype →CPUIO1 ($2141/$F5): Two 4-bit values -> two nibbles
- 22:3522:35, 14 March 2021 diff hist −11 N-SPC Engine/Nintendo Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 22:2722:27, 14 March 2021 diff hist +1 H-Sound Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 22:2622:26, 14 March 2021 diff hist +236 H-Sound Engine →Header Format: Revising for better visualization
- 22:2122:21, 14 March 2021 diff hist +162 H-Sound Engine →Instrument Format: Revising for better visualization
- 22:1922:19, 14 March 2021 diff hist +9 m N-SPC Engine/Nintendo/Koji Kondo/Prototype No edit summary
- 21:0921:09, 14 March 2021 diff hist +6 David Whittaker Sound Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 21:0121:01, 14 March 2021 diff hist +9 m N-SPC Engine/Nintendo/Koji Kondo/Prototype No edit summary
- 21:0021:00, 14 March 2021 diff hist +1,121 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play Pattern: Give out a better visualization of how pattern entries are stored.
- 20:5820:58, 14 March 2021 diff hist +24 N-SPC Engine/Nintendo/Koji Kondo/Prototype Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:5520:55, 14 March 2021 diff hist +2 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:5420:54, 14 March 2021 diff hist +405 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating SFX Instrument format for better visualization
- 20:4820:48, 14 March 2021 diff hist +840 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating Instrument and Percussion format for better visualization
- 20:4520:45, 14 March 2021 diff hist +9 N-SPC Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:3520:35, 14 March 2021 diff hist +292 N-SPC Engine →Instrument Format: Revising for better visualization.
- 19:1119:11, 14 March 2021 diff hist +201 David Whittaker Sound Engine →Song Entry: Provide a better visualization for older versions that don't have all 8 channels defined
- 19:0719:07, 14 March 2021 diff hist +1,121 N-SPC Engine →Play Pattern: Give out a better visualization of how pattern entries are stored.
- 18:4318:43, 14 March 2021 diff hist +157 David Whittaker Sound Engine Adding some minor adjustments to reduce confusion, and making the pitch envelope format a bit more formerly documented in a format similar to the music
10 March 2021
- 19:4019:40, 10 March 2021 diff hist +143 N-SPC Engine Adding the Game Boy Development Manual as a reference for containing some Kankichi-kun sound driver programming info (and some VCMD documentation)
7 March 2021
- 19:2519:25, 7 March 2021 diff hist +250 Category:MIDI-Based SPC Sound Engines Adding some fine print to Eurocom (and Accolade)
- 19:1719:17, 7 March 2021 diff hist +628 N Category:MIDI-Based SPC Sound Engines New category page due to gradually collecting a list of sound drivers that use MIDI as a base format and being able to identify them accordingly
19 February 2021
- 19:4819:48, 19 February 2021 diff hist +392 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Noise Instrument separated and is now more properly defined after accidentally forgetting an extra parameter byte
16 February 2021
- 21:2121:21, 16 February 2021 diff hist +13 N-SPC Engine Another minor terminology modification for percussion's base instrument ID definition
- 21:2121:21, 16 February 2021 diff hist +8 Template:N-SPC VCMD Set Table Another minor terminology modification for percussion's base instrument ID definition
- 19:0619:06, 16 February 2021 diff hist +6 m David Whittaker Sound Engine →Communication with the SNES
12 February 2021
- 17:5317:53, 12 February 2021 diff hist −7 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format: Minor terminology revision to match the main N-SPC Engine page
18 January 2021
- 23:0823:08, 18 January 2021 diff hist +26 Template:N-SPC VCMD Set Table No edit summary
- 23:0123:01, 18 January 2021 diff hist −1,914 N-SPC Engine →Voice Command Format: Utilize new template for N-SPC VCMD Set Table
- 23:0023:00, 18 January 2021 diff hist +2,166 N Template:N-SPC VCMD Set Table New template for the purpose of displaying (roughly) the same list across many different N-SPC variants for user convenience
15 December 2020
- 00:3200:32, 15 December 2020 diff hist −2 N-SPC Engine/Imagitec Design Minor correction to the command list for V3.0
- 00:3000:30, 15 December 2020 diff hist 0 m N-SPC Engine/Imagitec Design →Commands (V3.0b)
6 December 2020
- 02:1502:15, 6 December 2020 diff hist +598 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating SFX sequence notes to reflect a recent analysis... and how these aren't matching at all.
5 December 2020
- 02:3402:34, 5 December 2020 diff hist +176 N-SPC Engine/Nintendo/Koji Kondo/Prototype Another update indicating what actually can interrupt these CPUIO0 and CPUIO3 sound effects on Super Mario World.
4 December 2020
- 03:5503:55, 4 December 2020 diff hist +167 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding a special noise note for Super Mario World when handling instruments, as I realized it supported noise, but only in this one case.
- 03:0103:01, 4 December 2020 diff hist +33 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating notes on CPUIO0 SFX IDs $11 and $1D for Super Mario World
2 December 2020
- 02:2802:28, 2 December 2020 diff hist +425 N-SPC Engine/Nintendo/Build Sorting →Hirokazu Tanaka 1: Realized that Tetris and Dr. Mario had three unique builds, not one
26 November 2020
- 02:0702:07, 26 November 2020 diff hist +506 N-SPC Engine/Punk Development Adding command descriptions current
- 01:4401:44, 26 November 2020 diff hist +387 N-SPC Engine Create command table for phrase
24 November 2020
- 02:5802:58, 24 November 2020 diff hist +1,026 N N-SPC Engine/Punk Development New variant
- 02:5602:56, 24 November 2020 diff hist +229 N N-SPC Engine/Punk Development/Build Sorting New build sorting page
- 02:3902:39, 24 November 2020 diff hist +56 N-SPC Engine/Imagitec Design Build Sorting Reinstate redirect current Tag: New redirect
- 02:3502:35, 24 November 2020 diff hist −56 N-SPC Engine/Imagitec Design Build Sorting Blanked the page Tag: Blanking
- 02:3302:33, 24 November 2020 diff hist 0 N-SPC Engine/Imagitec Design No edit summary
- 02:3302:33, 24 November 2020 diff hist +56 N N-SPC Engine/Imagitec Design Build Sorting KungFuFurby moved page N-SPC Engine/Imagitec Design Build Sorting to N-SPC Engine/Imagitec Design/Build Sorting: Forgot the backslash Tag: New redirect
- 02:3302:33, 24 November 2020 diff hist 0 m N-SPC Engine/Imagitec Design/Build Sorting KungFuFurby moved page N-SPC Engine/Imagitec Design Build Sorting to N-SPC Engine/Imagitec Design/Build Sorting: Forgot the backslash
- 02:2802:28, 24 November 2020 diff hist +184 N-SPC Engine/Imagitec Design Minor correction and add build sorting notes and categories
- 02:2602:26, 24 November 2020 diff hist +642 N N-SPC Engine/Imagitec Design/Build Sorting New page for build sorting for Imagitec Design's N-SPC variant builds