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  • GFX ;Graphics
    3 KB (497 words) - 23:38, 7 May 2023
  • ...ts a background on Layer 3. For most tilesets, this is a cage with garbled graphics that was intended to be used with the winged cage sprite. But on the Castle
    4 KB (623 words) - 05:22, 15 December 2023
  • ...custom palettes]], [[overworld editing]], custom [[Map16]] pages, [[custom graphics]], entrance/exit modifying, support for [[custom blocks]], [[sprites]] and
    9 KB (1,396 words) - 16:22, 13 July 2023
  • ...ed by Capcom, which was tremendously powerful in terms of trigonometry and graphics. It can draw lines, waves and 3D wireframes, rotate sprites and do trigonom
    4 KB (751 words) - 06:47, 28 April 2023
  • ...(such as, custom sprites from other Mario games like Hammer Brothers) and Graphics than its predecessor. It's also the first one where carol, the [[Brutal Mar ...oth ASCII Art and Mario/Normal editions, and exclusive realistic overworld graphics in the ASCII Art Edition.
    14 KB (2,191 words) - 17:48, 18 July 2023
  • * Bitmap and Character Conversion functions for fast graphics manipulation. * Variable-Length Bit data processing for enhanced algorithms such as graphics and data compression.
    12 KB (1,609 words) - 00:07, 22 July 2023
  • ...l fireball || Tileset-specific (GFX03, 04, or 0E) || The actual fireball graphics are non-tileset-specific; it's the lava splash that requires certain GFX fi | 7C || Peach (after Bowser fight) || Tileset-specific (GFX22) || Her graphics are not in any of the standard tilesets. She should not normally be used.
    28 KB (3,851 words) - 04:10, 30 April 2023
  • ...sprites change priority by just swapping the pointer, requiring different graphics routines for each one.
    7 KB (1,141 words) - 08:31, 28 April 2023
  • The '''SNES''' utilizes '''indirect color indexing''' to have multiple graphics storing formats available in its architecture: 2bpp, 3bpp, 4bpp, 8bpp and [
    8 KB (1,337 words) - 00:51, 17 December 2023
  • ...resh it…aka going from overworld to sub-world), koopa palettes, and sprite graphics go to the Overworld tab and select, “Change Special World Levels”. Here Layer 2: The land and graphics.
    21 KB (3,934 words) - 07:22, 11 July 2023
  • ...y can be the differential when dealing with time-critical routines such as graphics manipulation or intensively used routines such as trigonometric functions.
    8 KB (1,350 words) - 05:38, 17 July 2023
  • ==== [https://archive.org/details/SNESDevManual/book2/page/n352 Chapter 5. Graphics] - page 4-5-1====
    56 KB (9,458 words) - 02:58, 30 November 2023
  • | $7E0034 || 1 byte || Sprites || Used in the AI car graphics routine.<br> Stored to $7E11D0 when the graphics routine ends.
    30 KB (4,636 words) - 03:56, 30 April 2023
  • *'''Graphics and Tilemap Change:''' Es utilizado para cualquier recurso que requiera cam ...' Es necesario para utilizar Sprites Dinámicos convencionales. Requiere '''Graphics and Tilemap Change'''.
    53 KB (8,583 words) - 14:40, 30 July 2021
  • ..., and in fact aims to improve with every single game in the series. Better graphics, better levels, better boss fights, and a great new villain to boot. Some p
    10 KB (1,619 words) - 21:13, 16 July 2023
  • ...ly possible thanks to the game's aesthetics, because it is a clever use of graphics and palette animations. ...area was never unfun, it did feel a bit cramped aesthetics-wise due to the graphics sharing the same color. There is also a part where the laser claims you nee
    33 KB (5,780 words) - 21:14, 16 July 2023
  • ...|right|Top image has the SMW bridges and modified SMW dirt with some Sonic graphics; while the bottom image mixes redrawn spikes, normal SMW pipes, decoration
    16 KB (2,808 words) - 06:15, 24 October 2023
  • ...e blank CAN be disabled mid-scanline. However, this can result in glitched graphics on that scanline, as the internal rendering buffers will not have been upda
    23 KB (3,694 words) - 01:13, 17 July 2023
  • Magicom Graphics V2 - SFC Graphics Sample Disk (PD).smc Manga Graphics Version 3 (PD).smc
    61 KB (11,156 words) - 05:32, 14 December 2023
  • MAGICOM GRAPHICS ver2
    22 KB (2,139 words) - 14:16, 18 July 2023
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