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  • * [[List of FastROM Games]]
    784 bytes (104 words) - 10:44, 18 December 2023
  • * [[List of LoROM Games]]
    564 bytes (91 words) - 11:54, 18 December 2023
  • ...org/details/90-minutes-european-prime-goal-ukv/page/n24 How to Play Mini-Games] || 23
    2 KB (184 words) - 23:30, 22 January 2024
  • * [https://archive.org/details/equinox-usa/page/n6 Saving Games] - page 12/13
    2 KB (224 words) - 07:50, 11 January 2024
  • Every single game has a unique build of this sound driver, with one of the games having two depending on the version used. These are the games where the sound engine was used:
    3 KB (515 words) - 06:04, 1 May 2023
  • * In the S-DSP doc, we have "Certain games do seem to depend on these exact formulas, trying to '''simplify''' will br
    1 KB (166 words) - 07:14, 18 July 2023
  • | [https://archive.org/details/super-solitaire-usa/page/n10 The Games \ Free Cell] || 18\19
    2 KB (216 words) - 04:07, 16 January 2024
  • ...kes it useful for hacking ''[[Super Mario World]]'', as well as other SNES games. xkas also comes with a patching feature, which allows you to insert the co ...rsion most widely used by hackers of ''Super Mario World'' (and other SNES games) is version 0.06, which was released on May 3rd, 2007. The most current ver
    3 KB (431 words) - 05:28, 17 July 2023
  • * [https://archive.org/details/brandish-usa/page/n22 Call now to order KOEI games!]
    2 KB (299 words) - 21:27, 11 January 2024
  • ...etails/ultima-vi-the-false-prophet-usa/page/n19 Warranty Limitations \ FCI Games] || 36
    2 KB (251 words) - 04:24, 16 January 2024
  • ...r [[Super Mario World]], however, there are plans to add support for other games.
    1 KB (196 words) - 20:08, 20 July 2019
  • ...es; it is also used extensively for the overworld sections of role-playing games such as Square's popular 1994 game ''Final Fantasy VI''. The effect enables ...e-authoring program Multimedia Fusion that allows creators to make semi-3D games.
    6 KB (900 words) - 15:15, 27 December 2023
  • * yogui, unconfirmed pseudonym in other games, but is "Choucroute garnie" in BOXMAN TANO.
    1 KB (150 words) - 12:14, 17 February 2024
  • It can be used for every SNES games, but is so far only emulated by [[bsnes]], and supported by [[sd2snes]].
    1,008 bytes (161 words) - 03:25, 4 May 2023
  • ...ompatible in emulation mode. This was handy for developers wanting to port games from the NES (which used a custom 6502 chip) to the SNES, because the code The ''Super Mario World'' ROM, like that of all other SNES games, consists mostly of 65c816 code, that causes the game to work. Changing thi
    3 KB (526 words) - 07:38, 5 January 2024
  • ...goes on instead of by turns, it largely influenced the course of future FF games. [[Category:Games]]
    3 KB (428 words) - 22:16, 13 July 2023
  • [[Category:Games]]
    1 KB (179 words) - 04:22, 22 April 2023
  • ...ed as a base for creating/editing [https://sneslab.net/wiki/Category:Games Games]‏‎ pages.)''
    1 KB (175 words) - 07:14, 5 September 2019
  • '''NOTE: This page is under construction. The later Koji Kondo games use the same format for the most part (except for ''Star Fox 2'', which has ''TODO insert table here containing a list of games and their version''
    7 KB (1,175 words) - 03:08, 9 January 2024
  • '''Mode 6''' is the least frequently used [[Background Mode]]. No games use it.<sup>[1][4]</sup> It is one of the hi-res modes, meaning the horizo
    2 KB (242 words) - 15:21, 1 January 2024
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