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REP

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Revision as of 17:09, 11 August 2024 by Xetheria (talk | contribs) (clarify what is meant by directly)
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Basic Info
Addressing Mode Opcode Length Speed
Immediate C2 2 bytes 3 cycles
Flags Affected
N V M X D I Z C
emulation mode N V . . D I Z C
native mode N V M X D I Z C

REP (Reset Status Bits) is a 65c816 instruction that clears bits in the status register that correspond to set bits in the operand.

REP is the only way to clear the m and x flags directly without disturbing the stack (but PLP and RTI may clear them too.)[1] But, REP can't modify those two flags in emulation mode because they are being forced to be set.

Syntax

REP #%nvmxdizc

If you only want to clear one flag, CLC, CLV, CLD, and CLI are smaller/faster than REP.

See Also

References

  1. Eyes & Lichty, page 489 on REP
  2. Labiak, page 173 on REP
  3. snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
  4. undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits