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Interrupt Request: Difference between revisions

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An '''interrupt request''' (IRQ) is an interrupt that can be ignored.  It has the lowest priority out of all the interrupts.
An '''interrupt request''' (IRQ) is an interrupt that can be ignored.  It has the lowest priority out of all the interrupts. <sup>[2]</sup>
 
IRQs can go into the [[Control Deck]] through both the [[Cartridge Slot]] and the [[Expansion Port]].


=== See Also ===
=== See Also ===
* [[NMI]]
* [[NMI]]
* [[IRQ Flag]]


=== External Links ===
=== External Links ===
* snes9x implementation of IRQ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2588
# snes9x implementation of IRQ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2588
# 65c816 datasheet
# https://problemkaputt.de/fullsnes.htm#snesppuinterrupts


[[Category:ASM]]
[[Category:ASM]]
[[Category:Official Jargon]]

Revision as of 11:37, 16 December 2023

An interrupt request (IRQ) is an interrupt that can be ignored. It has the lowest priority out of all the interrupts. [2]

IRQs can go into the Control Deck through both the Cartridge Slot and the Expansion Port.

See Also

External Links

  1. snes9x implementation of IRQ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2588
  2. 65c816 datasheet
  3. https://problemkaputt.de/fullsnes.htm#snesppuinterrupts