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Mode 6: Difference between revisions

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'''Mode 6''' is the least frequently used [[Background Mode]].  No games use it.<sup>[1][4]</sup>  It is one of the hi-res modes, meaning the horizontal resolution is 512 dots.  When [[interlacing]] is enabled, the vertical resolution is also doubled.<sup>[1]</sup>  It supports [[offset change mode]].  [[PVSnesLib]] currently does not support Mode 6. <sup>[2]</sup>  [[Color Math]] should not be used in Mode 6.<sup>[3]</sup>
'''Mode 6''' is the least frequently used [[Background Mode]].  No games use it.<sup>[1][4]</sup>  It is one of the hi-res modes, meaning the horizontal resolution is 512 dots.  When [[interlacing]] is enabled, the vertical resolution is also doubled.<sup>[1]</sup>  It supports [[offset change mode]].  [[PVSnesLib]] currently does not support Mode 6. <sup>[2]</sup>  [[Color Math]] should not be used in Mode 6.<sup>[3]</sup>  Tiles are 16 pixels wide and 8 pixels tall in Mode 6.<sup>[5]</sup>


=== See Also ===
=== See Also ===

Revision as of 01:44, 27 December 2023

BG Layers Available
Layer 1
4bpp

Mode 6 is the least frequently used Background Mode. No games use it.[1][4] It is one of the hi-res modes, meaning the horizontal resolution is 512 dots. When interlacing is enabled, the vertical resolution is also doubled.[1] It supports offset change mode. PVSnesLib currently does not support Mode 6. [2] Color Math should not be used in Mode 6.[3] Tiles are 16 pixels wide and 8 pixels tall in Mode 6.[5]

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

Reference

  1. https://nesdoug.com/2022/05/30/other-modes
  2. https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247
  3. 7.1 on page 2-7-2 of Book I of the official Super Nintendo development manual
  4. https://forums.nesdev.org/viewtopic.php?t=15087
  5. https://archive.org/details/SNESDevManual/book1/page/n199