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User contributions for KungFuFurby
18 February 2022
- 22:1422:14, 18 February 2022 diff hist 0 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Phrase Format
- 21:5521:55, 18 February 2022 diff hist 0 N-SPC Engine →Phrase Format: Wrong byte ordering
- 21:5521:55, 18 February 2022 diff hist 0 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Phrase Format: Wrong byte ordering
- 02:0802:08, 18 February 2022 diff hist +3,502 N SPC700/IPL ROM New page for IPL Boot ROM
16 February 2022
- 18:2018:20, 16 February 2022 diff hist +171 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play SFX Sequence Set 1 (Command $01-$7F): Correction on notes regarding SFX ID $11
6 February 2022
- 22:1322:13, 6 February 2022 diff hist +72 Rebecca Heineman Engine/Build Sorting Caught a regional difference with Wolfenstein 3D. Doesn't count as a unique build, though: instead it matches Super 3D Noah's Ark.
9 January 2022
- 06:0406:04, 9 January 2022 diff hist +338 David Whittaker Sound Engine →Set SFX Pitch (Command $1A-$21 (V3.0-V4.0a)): World Cup Striker's European version doesn't cut this command either. Plus we've got a couple that don't support all of the values.
- 05:4705:47, 9 January 2022 diff hist +35 David Whittaker Sound Engine →Set SFX Pitch (Command $1A-$21 (V3.0-V4.0a)): ...turns out both of Kick Off 3's builds support this command.
- 05:2205:22, 9 January 2022 diff hist +30 David Whittaker Sound Engine →Set SFX Pitch (Command $1A-$21 (V3.0-V4.0a)): Missed a build that supports this command
3 January 2022
- 20:1520:15, 3 January 2022 diff hist 0 N-SPC Engine/Source Variant ARAM Map Some whole/fraction portions were organized backwards. current
29 December 2021
- 18:3218:32, 29 December 2021 diff hist +19 m Capcom Sound Engine/Build Sorting No edit summary
- 18:0518:05, 29 December 2021 diff hist +711 Capcom Sound Engine/Build Sorting Updating to include regional build differences and two new builds
14 December 2021
- 21:2521:25, 14 December 2021 diff hist +32 m Category:MML-Based SPC Sound Engines Accidentally forgot to add a category link back to the actual sound engine collection current
29 October 2021
- 18:5818:58, 29 October 2021 diff hist −17 m N-SPC Engine/Yoshidayama-Workshop No edit summary
- 18:5718:57, 29 October 2021 diff hist +61 N N-SPC Engine/Yoshidayama-Workshop/Build Sorting Notes KungFuFurby moved page N-SPC Engine/Yoshidayama-Workshop/Build Sorting Notes to N-SPC Engine/Yoshidayama-Workshop/Build Sorting current Tag: New redirect
- 18:5718:57, 29 October 2021 diff hist 0 m N-SPC Engine/Yoshidayama-Workshop/Build Sorting KungFuFurby moved page N-SPC Engine/Yoshidayama-Workshop/Build Sorting Notes to N-SPC Engine/Yoshidayama-Workshop/Build Sorting
- 18:5718:57, 29 October 2021 diff hist +237 N N-SPC Engine/Yoshidayama-Workshop/Build Sorting Created page with "{| class="wikitable sortable" |- ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes |- |Zootto Mahjong! || <tt>$0800</..."
- 18:5718:57, 29 October 2021 diff hist −264 N-SPC Engine/Nintendo/Build Sorting Moving Zootto Mahjong to its own build sorting page
- 18:5518:55, 29 October 2021 diff hist −60 m N-SPC Engine/Nintendo No edit summary
- 18:5518:55, 29 October 2021 diff hist −9 m N-SPC Engine/Yoshidayama-Workshop No edit summary
- 18:5518:55, 29 October 2021 diff hist +47 N N-SPC Engine/Nintendo/Zootto Mahjong! KungFuFurby moved page N-SPC Engine/Nintendo/Zootto Mahjong! to N-SPC Engine/Yoshidayama-Workshop: Moving because the game itself was not developed internally at Nintendo for the most part current Tag: New redirect
- 18:5518:55, 29 October 2021 diff hist 0 m N-SPC Engine/Yoshidayama-Workshop KungFuFurby moved page N-SPC Engine/Nintendo/Zootto Mahjong! to N-SPC Engine/Yoshidayama-Workshop: Moving because the game itself was not developed internally at Nintendo for the most part
22 October 2021
- 14:2714:27, 22 October 2021 diff hist +33 Category:MIDI-Based SPC Sound Engines Updating Alfa System after confirming that it has an option to compress a MIDI track via header
11 October 2021
- 17:3517:35, 11 October 2021 diff hist −10 m N-SPC Engine →Subpages
21 September 2021
- 19:1219:12, 21 September 2021 diff hist +2,778 N Capcom Sound Engine/Build Sorting New build sorting page
- 19:0119:01, 21 September 2021 diff hist +1,308 N Rareware SPC Engine/Build Sorting New build sorting page for Rare's SPC sound driver.
11 September 2021
- 21:1321:13, 11 September 2021 diff hist +3,081 N Eastridge Technology Engine New sound engine page for Eastridge Technology
- 20:3120:31, 11 September 2021 diff hist +117 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Accidentally forgot link to raw build sorting notes
- 20:3120:31, 11 September 2021 diff hist +117 N-SPC Engine/Nintendo Adding link to raw build sorting notes
- 20:1420:14, 11 September 2021 diff hist +137 Category:MIDI-Based SPC Sound Engines I have determined that Eurocom's sound engine has a more complex case involving its ability to use backreferencing.
10 September 2021
- 18:3518:35, 10 September 2021 diff hist +3,070 N-SPC Engine →Variants: Lots of placeholder links created...
- 17:3317:33, 10 September 2021 diff hist +1,019 N N-SPC Engine/Konami/Build Sorting New build sorting page, including a Gigaleak-era build
- 15:5015:50, 10 September 2021 diff hist +1,435 N-SPC Engine/Nintendo/Build Sorting Adding Gigaleak-era sound driver build sorting notes for Star Glider (prototype of Star Fox), Star Fox 2, FX Trax and Super Mario World 2: Yoshi's Island
- 15:3915:39, 10 September 2021 diff hist +984 N-SPC Engine/Nintendo/Build Sorting Adding Gigaleak-era SPC sound driver builds, starting with Super Mario Kart (I had been withholding these for over a year because of how these were found out initially, but enough time has passed for me to go ahead and publish them accordingly). SMK Workshop Discord Server's research was involved for more proper documentation, since I have these listed by raw filename in most cases.
- 15:1515:15, 10 September 2021 diff hist +170 N-SPC Engine/Nintendo/Build Sorting Moving Zootto Mahjong! into its own section (mostly because it technically has an identification by company after looking it up through GDRI).
28 August 2021
- 22:4522:45, 28 August 2021 diff hist 0 m Category:SPC Sound Engines Correction of link reference to remove something that wasn't supposed to be in the resulting URL. current
17 August 2021
- 02:3202:32, 17 August 2021 diff hist +115 N-SPC Engine/Kemco Making an addition to the notes after reanalyzing the code and realizing that the phrase processing for channels 7 and 8 didn't support fast forward phrase commands. For the music (and channels 1-6 in general), they still support fast forward phrase commands.
16 August 2021
- 20:3420:34, 16 August 2021 diff hist +383 N Category:MML-Based SPC Sound Engines Creating a new page due to discovering multiple games with MML as their internal VCMD format
15 July 2021
- 14:3714:37, 15 July 2021 diff hist +191 Category:MIDI-Based SPC Sound Engines Adding Alfa System Engine due to catching the MIDI header. However, its data is suspected to be compressed.
7 July 2021
- 22:4122:41, 7 July 2021 diff hist +1,429 N Eastridge Technology Engine/Build Sorting New build sorting page for the SPC-side builds for Eastridge Technology
30 June 2021
- 18:2518:25, 30 June 2021 diff hist +42 H-Sound Engine Updating the build comparison notes to refer to a sound driver command
- 17:4417:44, 30 June 2021 diff hist +3,516 H-Sound Engine →Communication with the SNES: All remaining commands are now documented.
29 June 2021
- 20:3920:39, 29 June 2021 diff hist +4,073 H-Sound Engine →Communication with the SNES: Clarification with tempo offset command + more commands documented
- 17:4517:45, 29 June 2021 diff hist +2,003 H-Sound Engine →Communication with the SNES: Adding some more command IDs to document
- 17:4017:40, 29 June 2021 diff hist +1 m N-SPC Engine →Echo Enable Bits and Volume (VCMD $F5)
- 17:2417:24, 29 June 2021 diff hist +4 Template:N-SPC VCMD Set Table Correcting terminology inconsistency
- 17:2417:24, 29 June 2021 diff hist +4 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format: Correcting terminology inconsistency
- 17:1517:15, 29 June 2021 diff hist −119 H-Sound Engine →Communication with the SNES: Minor corrections for consistency with the music VCMDs (when functionality is shared)
- 02:1302:13, 29 June 2021 diff hist +1,840 H-Sound Engine →Communication with the SNES: Correcting some parameters, and adding documentation to some of the command IDs
- 01:3901:39, 29 June 2021 diff hist +12 H-Sound Engine →Output to the SNES: Minor correction to the general output, as the command ID output has its upper two bits always set to zero.