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User contributions for KungFuFurby
13 November 2020
- 21:5221:52, 13 November 2020 diff hist +2 m N-SPC Engine No edit summary
- 21:5221:52, 13 November 2020 diff hist +2 m N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Minor corrections
- 03:5003:50, 13 November 2020 diff hist +279 N-SPC Engine/Nintendo Updating F-Zero SFX notes
- 03:5003:50, 13 November 2020 diff hist +314 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating SFX notes mostly related to output.
- 03:3403:34, 13 November 2020 diff hist +3,808 N-SPC Engine/Nintendo Adding F-Zero SNES communication protocol
- 01:4801:48, 13 November 2020 diff hist +81 H-Sound Engine Adding link to build sorting
- 01:4701:47, 13 November 2020 diff hist +117 N-SPC Engine/Nintendo Adding build sorting notes
- 01:3501:35, 13 November 2020 diff hist +597 N H-Sound Engine/Build Sorting New build sorting notes for H-Sound
11 November 2020
- 16:3916:39, 11 November 2020 diff hist +458 N-SPC Engine Revising phrase format notes
- 16:3916:39, 11 November 2020 diff hist +762 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding phrase format notes
- 04:3604:36, 11 November 2020 diff hist +4,982 N N-SPC Engine/Nintendo/Build Sorting Starting on raw notes for build sorting
- 04:0104:01, 11 November 2020 diff hist +85 N-SPC Engine/Kemco Adding link to build sorting notes
- 03:5903:59, 11 November 2020 diff hist +771 N N-SPC Engine/Kemco/Build Sorting New build sorting page
10 November 2020
- 23:1723:17, 10 November 2020 diff hist +648 N-SPC Engine/Nintendo Adding Aging Cassette/Sound Module and Burn-In Test (identification still in progress, particularly on the communication portion)
8 November 2020
- 16:0316:03, 8 November 2020 diff hist +1,237 N-SPC Engine Adding Controller Test and World Class Service Super Nintendo Tester due to having next to no differences execution-wise.
- 16:0216:02, 8 November 2020 diff hist +542 N-SPC Engine/Source Variant Build Sorting Adding Controller Test and World Class Service Super Nintendo Tester
- 14:4914:49, 8 November 2020 diff hist +89 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding link to build sorting notes.
- 14:4814:48, 8 November 2020 diff hist +898 N N-SPC Engine/Prototype/Build Sorting New build sorting notes for the Prototype variant
- 14:4114:41, 8 November 2020 diff hist +768 N-SPC Engine Adding notes specific to Wheel of Fortune - Deluxe Edition and links to source variant build sorting notes
- 14:3614:36, 8 November 2020 diff hist +963 N N-SPC Engine/Source Variant Build Sorting Creating raw build sorting notes for source variant (and Shijou Saikyou no Quiz Ou Ketteisen Super, which is the closest match used in a licensed game)
7 November 2020
- 16:3316:33, 7 November 2020 diff hist +60 m N-SPC Engine/Nintendo Adding categories
- 16:2416:24, 7 November 2020 diff hist +331 N-SPC Engine/Nintendo/Koji Kondo/Prototype Redirecting loading protocol information to source build's Load New Data section.
- 16:1016:10, 7 November 2020 diff hist +792 N-SPC Engine/Kemco Adding CPUIO usages
- 16:0116:01, 7 November 2020 diff hist +1,127 N N-SPC Engine/Nintendo Creating Nintendo variant page
- 15:5915:59, 7 November 2020 diff hist −8 m N-SPC Engine/Kemco No edit summary
- 15:5915:59, 7 November 2020 diff hist −16 m N-SPC Engine No edit summary
- 01:1701:17, 7 November 2020 diff hist +1,003 N-SPC Engine/Kemco Adding games and versioning
- 01:0201:02, 7 November 2020 diff hist +255 N Category:N-SPC Variants Created page with "A collection of pages of variants of N-SPC Engine used in the SPC700. Each one has differences with how they communicate with the SNES, and may either use a unique SFX for..."
- 00:1500:15, 7 November 2020 diff hist +819 N N-SPC Engine/Kemco Creating Kemco variant of N-SPC
5 November 2020
- 03:1503:15, 5 November 2020 diff hist +652 N-SPC Engine Adding Shijou Saikyou no Quiz Ou Ketteisen Super due to it being a real close match to the standard N-SPC/Kankichi source build.
4 November 2020
- 22:1422:14, 4 November 2020 diff hist +10 m David Whittaker Sound Engine No edit summary
- 22:0222:02, 4 November 2020 diff hist +345 David Whittaker Sound Engine Done with SFX data format after identifying what was modified for V4.0b only.
- 20:5520:55, 4 November 2020 diff hist +608 David Whittaker Sound Engine Adding SFX RNG pitch notes for later versions
- 16:5616:56, 4 November 2020 diff hist +1,382 David Whittaker Sound Engine Adding SNES output for V2.0-V4.0.
- 01:5901:59, 4 November 2020 diff hist +3,659 David Whittaker Sound Engine Adding V2.0-V4.0 command documentation
- 00:0500:05, 4 November 2020 diff hist +4,519 David Whittaker Sound Engine Adding some V2.0-V4.0 info on commands.
3 November 2020
- 04:1304:13, 3 November 2020 diff hist +469 David Whittaker Sound Engine Adding some preliminary V2.0-V4.0b notes to pre-existing SFX
- 03:5503:55, 3 November 2020 diff hist +168 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Super Mario World: Adding some CPUIO register usage descriptions
30 October 2020
- 02:5102:51, 30 October 2020 diff hist +95 David Whittaker Sound Engine Adding link to build engine sorting page
- 02:4602:46, 30 October 2020 diff hist +4,197 N David Whittaker Sound Engine/Build Sorting Raw build sorting notes in table form...
- 02:0502:05, 30 October 2020 diff hist +1,554 David Whittaker Sound Engine →Play SFX (Command $04-$05 (V0.0-V1.0), $04-$0B (V2.0-V3.1)): Adding SFX Data Format
- 01:4401:44, 30 October 2020 diff hist +690 David Whittaker Sound Engine →Communication with the SNES: Update SNES output documentation for V1.0, since there's more than just echoing back parameters: there's actually a status byte with three bits used
- 01:2801:28, 30 October 2020 diff hist +3,639 David Whittaker Sound Engine Adding V0.0-V1.0 command IDs. Play SFX has V2.0-V3.1 IDs as well.
29 October 2020
- 01:1201:12, 29 October 2020 diff hist +128 David Whittaker Sound Engine Adding one more matching build case.
26 October 2020
- 00:5600:56, 26 October 2020 diff hist +2,299 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding SFX Sequence Voice Command format
- 00:4800:48, 26 October 2020 diff hist +24 m N-SPC Engine No edit summary
- 00:3500:35, 26 October 2020 diff hist +501 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding sections and moving SFX Instrument Format to here
- 00:3500:35, 26 October 2020 diff hist −407 N-SPC Engine/Nintendo/Koji Kondo/Prototype Moving SFX Instrument Format to SFX Sequence Format subpage
- 00:3000:30, 26 October 2020 diff hist +3,719 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding Super Mario World's communication protocol with the SNES.
25 October 2020
- 22:0122:01, 25 October 2020 diff hist +149 N-SPC Engine/Nintendo/Koji Kondo/Prototype Giving some more specific info on Engine-Controlled SFX in Pilotwings' CPUIO3 register command.
- 18:1518:15, 25 October 2020 diff hist +59 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format No edit summary
- 17:4617:46, 25 October 2020 diff hist +177 N-SPC Engine/Nintendo/Koji Kondo/Prototype SFX sequence linking added and adjusted the Percussion format documentation to add byte specifications
- 17:4017:40, 25 October 2020 diff hist +1,168 N N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Create page for SFX sequence format for both Pilotwings and Super Mario World
- 16:5316:53, 25 October 2020 diff hist +8 m H-Sound Engine No edit summary
- 16:5216:52, 25 October 2020 diff hist +7 N-SPC Engine/Nintendo/Koji Kondo/Prototype Minor VCMD name change to match N-SPC.
- 16:5216:52, 25 October 2020 diff hist +71 m N-SPC Engine Adding mentions of endianness to song entires and phrases (plus a minor VCMD name change).
- 16:4416:44, 25 October 2020 diff hist +44 m David Whittaker Sound Engine No edit summary
- 16:3616:36, 25 October 2020 diff hist −24 N-SPC Engine Replace fixed link in Variants with subpages template
24 October 2020
- 23:2323:23, 24 October 2020 diff hist +56 H-Sound Engine Adding a placeholder section for Communication with the SNES. SFX format should be identical.
- 23:2323:23, 24 October 2020 diff hist +180 David Whittaker Sound Engine Adding a placeholder section for communication with the SNES (including SFX playback)
- 23:1723:17, 24 October 2020 diff hist +325 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding SFX Instrument format for Pilotwings
23 October 2020
- 20:3420:34, 23 October 2020 diff hist +187 N-SPC Engine/Nintendo/Koji Kondo/Prototype Some minor updates for Pilotwings, specifically with what is echoed back to the SNES with SFX.
- 20:2620:26, 23 October 2020 diff hist +5,007 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding communication protocols, which are game-specific. Pilotwings is going first, then Super Mario World.
- 18:4418:44, 23 October 2020 diff hist −70 N-SPC Engine Minor terminology revision
14 October 2020
- 18:2318:23, 14 October 2020 diff hist +1,588 N-SPC Engine Adding communication info with the SNES
- 12:4712:47, 14 October 2020 diff hist +898 N-SPC Engine/Nintendo/Koji Kondo/Prototype Record build differences for Super Mario World and Pilotwings
13 October 2020
- 22:2822:28, 13 October 2020 diff hist +3,590 H-Sound Engine All VCMDs documented.
- 22:0922:09, 13 October 2020 diff hist +14 m David Whittaker Sound Engine Math tag modification for actual fractional display
- 22:0722:07, 13 October 2020 diff hist +8 m N-SPC Engine Math tag modification for actual fractional display
- 21:0621:06, 13 October 2020 diff hist +1,426 H-Sound Engine Adding VCMD documentation below $E0
- 20:1220:12, 13 October 2020 diff hist +60 m N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding Category
- 19:5119:51, 13 October 2020 diff hist +1,636 H-Sound Engine Add VCMD identification
- 19:2019:20, 13 October 2020 diff hist +1,985 N H-Sound Engine Create Sol's H-Sound engine page
9 October 2020
- 19:2619:26, 9 October 2020 diff hist +29 N-SPC Engine/Nintendo/Koji Kondo/Prototype Minor revision to match the recent name changes made to N-SPC's core VCMD list
- 19:0919:09, 9 October 2020 diff hist +6,902 N-SPC Engine Rest of the core VCMD set defined.
- 17:5817:58, 9 October 2020 diff hist +2,362 N-SPC Engine Adding extra phrase and some VCMD definitions
- 03:1703:17, 9 October 2020 diff hist +2,615 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding documentation for the Prototype version
- 03:0303:03, 9 October 2020 diff hist +3,138 N-SPC Engine Starting documentation, including recording general identifications of VCMDs from the music-only source that many variants templated off of
7 October 2020
- 18:5418:54, 7 October 2020 diff hist +501 N-SPC Engine/Nintendo/Koji Kondo/Prototype Add game usage, VCMD table locations (due to them revealing a build difference) and ROM offsets
- 18:1218:12, 7 October 2020 diff hist +51 N-SPC Engine Preparing Prototype Variant link
- 18:1218:12, 7 October 2020 diff hist +1,073 N N-SPC Engine/Nintendo/Koji Kondo/Prototype Creating the first variant page for N-SPC: the Prototype variant, used in Super Mario World and Pilotwings
6 October 2020
- 01:3401:34, 6 October 2020 diff hist +156 Requests / To do List →SPC Engines: Clarification for Square, because there are three different sound engines used by the company
- 01:2701:27, 6 October 2020 diff hist +36 m David Whittaker Sound Engine No edit summary
5 October 2020
- 23:3823:38, 5 October 2020 diff hist +1,534 N-SPC Engine Adding pure source code games and offsets for each one, as well as notes. Note that I'm using "relative to" references, due to the code itself deliberately leaving an offset in to the array reference
4 October 2020
- 23:2723:27, 4 October 2020 diff hist −14 David Whittaker Sound Engine Second revision versioning-wise: Chavez is not a unique version
- 23:1723:17, 4 October 2020 diff hist +8 David Whittaker Sound Engine Minor versioning update caused by a VCMD-related difference found in Chavez
- 19:5519:55, 4 October 2020 diff hist +1,208 N N-SPC Engine Initial creation. Currently a quick description along with some references: there's way more to be done here, including core VCMD documentation
- 19:5319:53, 4 October 2020 diff hist −21 m David Whittaker Sound Engine No edit summary
20 September 2020
- 21:4821:48, 20 September 2020 diff hist +388 David Whittaker Sound Engine Adding operational differences for the L/R voice volume VCMD ($F3).
18 September 2020
- 19:4419:44, 18 September 2020 diff hist +300 N User:KungFuFurby Created page with "Hello! I am KungFuFurby, SNES musician, soundtrack ripper (and still active despite the SNESMusic.org forums going down), and currently reverse engineering and identifying sou..." current
- 03:4003:40, 18 September 2020 diff hist +23 m F-Zero RAM Map Adding RAM Maps category
- 03:3303:33, 18 September 2020 diff hist +19 m Final Fantasy IV Adding Games category
- 03:3203:32, 18 September 2020 diff hist +20 m Secret of Mana Adding Games category
- 03:2403:24, 18 September 2020 diff hist +143 David Whittaker Sound Engine Noted how the note works (and minor correction to note length)
16 September 2020
- 19:5919:59, 16 September 2020 diff hist +4,161 David Whittaker Sound Engine Adding VCMD documentation
- 18:4218:42, 16 September 2020 diff hist +65 N Category:SPC Sound Engines Created page with "Pages about the various sound engines used in various SNES games."
- 18:1918:19, 16 September 2020 diff hist +4,733 David Whittaker Sound Engine Starting on voice command documentation. All VCMD ARAM locations are now recorded.
- 14:1214:12, 16 September 2020 diff hist +750 David Whittaker Sound Engine Done recording most offsets, and found a second duplicate build case
- 04:0604:06, 16 September 2020 diff hist +116 David Whittaker Sound Engine Discovered a new version in Beta 2 of Dream TV
- 03:1003:10, 16 September 2020 diff hist +1,861 N David Whittaker Sound Engine Created page with "David Whittaker Sound Engine is a sound driver for the SPC700 programmed by David Whittaker. Many games have multiple different builds stored in the game at once, sometimes w..."