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User contributions for KungFuFurby
9 January 2024
- 19:4819:48, 9 January 2024 diff hist +142 N-SPC Engine Caught a typo in Hong Kong '97 with its ID of the ESA DSP register. The other SM Choukyoushi Hitomi games are not affected. current
- 03:1103:11, 9 January 2024 diff hist +10 N-SPC Engine/Nintendo/Sound Module and Burn-In Test Adding a stub marker citing the under construction nature of this page. current
- 03:1003:10, 9 January 2024 diff hist +1 N-SPC Engine Corrected an error on bit notes for Panning
- 03:1003:10, 9 January 2024 diff hist +1 N-SPC Engine/Nintendo/Koji Kondo/Prototype Corrected an error on bit notes for Panning current
- 03:1003:10, 9 January 2024 diff hist +1 Template:N-SPC VCMD Set Table Corrected an error on bit notes for Panning current
- 03:0803:08, 9 January 2024 diff hist +10 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding a stub marker citing the under construction nature of this page. current
7 January 2024
- 23:4323:43, 7 January 2024 diff hist +3 m Template:N-SPC VCMD Set Table Made an error on the NOP command with the source variant (it skips two bytes, not one)
- 18:5918:59, 7 January 2024 diff hist 0 m N-SPC Engine →Tremolo Off (VCMD $EC)
- 18:4218:42, 7 January 2024 diff hist −72 m N-SPC Engine/Nintendo/Koji Kondo/Prototype →Instrument Format: Removed an accidentally included fractional pitch base multiplier from the instrument section.
23 September 2023
- 22:0522:05, 23 September 2023 diff hist +357 David Whittaker Sound Engine Adding info for a second build found in World Class Rugby current
- 21:5821:58, 23 September 2023 diff hist +188 David Whittaker Sound Engine/Build Sorting One new build and changing formatting to match other wiki pages' game highlighting current
10 September 2023
- 19:4019:40, 10 September 2023 diff hist −1 N-SPC Engine Made an error on the NOP command with the source variant (it skips two bytes, not one)
4 September 2023
- 17:4017:40, 4 September 2023 diff hist +16 m N-SPC Engine/Nintendo/Build Sorting No edit summary current
2 September 2023
- 17:3617:36, 2 September 2023 diff hist +4 m N-SPC Engine/Source Variant Build Sorting No edit summary current
3 July 2023
- 20:4020:40, 3 July 2023 diff hist +206 Blargg's trick Go into a little bit more specific detail on how to pull this off...
- 20:2820:28, 3 July 2023 diff hist +13 SPC700/IPL ROM Rename step 3 to receive and specify that the SNES is the source
13 June 2023
- 23:2523:25, 13 June 2023 diff hist +536 N-SPC Engine/Imagitec Design Adding Dragon's Magic (Konami logo), which branched off of American Gladiators. current
- 23:1223:12, 13 June 2023 diff hist +274 N-SPC Engine/Imagitec Design/Build Sorting Found a new N-SPC build in Dragon's Magic (JP version of Dragon's Lair) at the Konami logo. Mostly similar to American Gladiators, which is already barebones to begin with... so it's marked as a branch. current
21 May 2023
- 02:2502:25, 21 May 2023 diff hist −42 N-SPC Engine/Kemco Master Volume -> Main Volume current
- 01:2901:29, 21 May 2023 diff hist +280 David Whittaker Sound Engine Italicizing game names
- 01:2301:23, 21 May 2023 diff hist −36 N-SPC Engine/Nintendo/Koji Kondo Replacing my under construction note with the standard stub template. current
- 01:1301:13, 21 May 2023 diff hist +12 N-SPC Engine/Source Variant Build Sorting Completing the italicization process
- 01:1201:12, 21 May 2023 diff hist +88 N-SPC Engine/Nintendo/Build Sorting If game names are being italicized, you're going to need a lot more italics than what you came up with.
26 February 2023
- 17:5617:56, 26 February 2023 diff hist +93 Category:MIDI-Based SPC Sound Engines Re-adding Accolade, mostly as a result of tracing finding a VCMD that was also from MIDI (meaning it had a mixture of actual MIDI and unofficial MIDI).
21 January 2023
- 18:2518:25, 21 January 2023 diff hist +111 Category:MIDI-Based SPC Sound Engines Removed Accolade and added Game Studio, also sorted out Alfa System and Eurocom.
23 November 2022
- 18:0418:04, 23 November 2022 diff hist +367 N-SPC Engine/Nintendo/Build Sorting Adding Yumiko Kanki to the Nintendo section for build sorting
- 18:0218:02, 23 November 2022 diff hist +8 N-SPC Engine/Nintendo Marking this under the Unique cases instead because it is a one-game case (only found in Special Tee Shot, but it has two builds)... current
- 18:0118:01, 23 November 2022 diff hist +54 N-SPC Engine/Nintendo Adding Yumiko Kanki to the Nintendo section
18 August 2022
- 15:0115:01, 18 August 2022 diff hist +11 David Whittaker Sound Engine Discovered Set Tempo sound driver command was not present in V2.3 (referring to Gods) either. Huh.
13 August 2022
- 02:3602:36, 13 August 2022 diff hist 0 David Whittaker Sound Engine →L/R Voice Volume (VCMD $F3): Correct an accidental self-reference when describing the scaling behavior for later versions.
12 August 2022
- 22:5622:56, 12 August 2022 diff hist 0 David Whittaker Sound Engine Discovered Set Tempo sound driver command was not present in V2.0
- 19:2719:27, 12 August 2022 diff hist 0 David Whittaker Sound Engine →V2.0-V4.0a: Accidentally got these two backwards.
8 August 2022
- 22:5622:56, 8 August 2022 diff hist +188 David Whittaker Sound Engine Corrected $F5 VCMD notes and added some fine print for global transposition, since on earlier versions one of the channels is not affected.
26 June 2022
- 19:3419:34, 26 June 2022 diff hist +23 Category:MIDI-Based SPC Sound Engines Adding Mindscape, courtesy of discovering a MIDI-based VCMD set for Mario's Early Years (though some extra lookup may need to be done, critically the key on/off commands and that familiar $FF $2F EOF command is there).