We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
User contributions for KungFuFurby
19 February 2021
- 19:4819:48, 19 February 2021 diff hist +392 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Noise Instrument separated and is now more properly defined after accidentally forgetting an extra parameter byte
16 February 2021
- 21:2121:21, 16 February 2021 diff hist +13 N-SPC Engine Another minor terminology modification for percussion's base instrument ID definition
- 21:2121:21, 16 February 2021 diff hist +8 Template:N-SPC VCMD Set Table Another minor terminology modification for percussion's base instrument ID definition
- 19:0619:06, 16 February 2021 diff hist +6 m David Whittaker Sound Engine →Communication with the SNES
12 February 2021
- 17:5317:53, 12 February 2021 diff hist −7 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Voice Command Format: Minor terminology revision to match the main N-SPC Engine page
18 January 2021
- 23:0823:08, 18 January 2021 diff hist +26 Template:N-SPC VCMD Set Table No edit summary
- 23:0123:01, 18 January 2021 diff hist −1,914 N-SPC Engine →Voice Command Format: Utilize new template for N-SPC VCMD Set Table
- 23:0023:00, 18 January 2021 diff hist +2,166 N Template:N-SPC VCMD Set Table New template for the purpose of displaying (roughly) the same list across many different N-SPC variants for user convenience
15 December 2020
- 00:3200:32, 15 December 2020 diff hist −2 N-SPC Engine/Imagitec Design Minor correction to the command list for V3.0
- 00:3000:30, 15 December 2020 diff hist 0 m N-SPC Engine/Imagitec Design →Commands (V3.0b)
6 December 2020
- 02:1502:15, 6 December 2020 diff hist +598 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating SFX sequence notes to reflect a recent analysis... and how these aren't matching at all.
5 December 2020
- 02:3402:34, 5 December 2020 diff hist +176 N-SPC Engine/Nintendo/Koji Kondo/Prototype Another update indicating what actually can interrupt these CPUIO0 and CPUIO3 sound effects on Super Mario World.
4 December 2020
- 03:5503:55, 4 December 2020 diff hist +167 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding a special noise note for Super Mario World when handling instruments, as I realized it supported noise, but only in this one case.
- 03:0103:01, 4 December 2020 diff hist +33 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating notes on CPUIO0 SFX IDs $11 and $1D for Super Mario World
2 December 2020
- 02:2802:28, 2 December 2020 diff hist +425 N-SPC Engine/Nintendo/Build Sorting →Hirokazu Tanaka 1: Realized that Tetris and Dr. Mario had three unique builds, not one
26 November 2020
- 02:0702:07, 26 November 2020 diff hist +506 N-SPC Engine/Punk Development Adding command descriptions current
- 01:4401:44, 26 November 2020 diff hist +387 N-SPC Engine Create command table for phrase
24 November 2020
- 02:5802:58, 24 November 2020 diff hist +1,026 N N-SPC Engine/Punk Development New variant
- 02:5602:56, 24 November 2020 diff hist +229 N N-SPC Engine/Punk Development/Build Sorting New build sorting page
- 02:3902:39, 24 November 2020 diff hist +56 N-SPC Engine/Imagitec Design Build Sorting Reinstate redirect current Tag: New redirect
- 02:3502:35, 24 November 2020 diff hist −56 N-SPC Engine/Imagitec Design Build Sorting Blanked the page Tag: Blanking
- 02:3302:33, 24 November 2020 diff hist 0 N-SPC Engine/Imagitec Design No edit summary
- 02:3302:33, 24 November 2020 diff hist +56 N N-SPC Engine/Imagitec Design Build Sorting KungFuFurby moved page N-SPC Engine/Imagitec Design Build Sorting to N-SPC Engine/Imagitec Design/Build Sorting: Forgot the backslash Tag: New redirect
- 02:3302:33, 24 November 2020 diff hist 0 m N-SPC Engine/Imagitec Design/Build Sorting KungFuFurby moved page N-SPC Engine/Imagitec Design Build Sorting to N-SPC Engine/Imagitec Design/Build Sorting: Forgot the backslash
- 02:2802:28, 24 November 2020 diff hist +184 N-SPC Engine/Imagitec Design Minor correction and add build sorting notes and categories
- 02:2602:26, 24 November 2020 diff hist +642 N N-SPC Engine/Imagitec Design/Build Sorting New page for build sorting for Imagitec Design's N-SPC variant builds
23 November 2020
- 23:2223:22, 23 November 2020 diff hist +5,710 N-SPC Engine/Imagitec Design Adding all commands
- 22:5022:50, 23 November 2020 diff hist +19 David Whittaker Sound Engine Adding link to future IPL ROM article here
- 21:2721:27, 23 November 2020 diff hist +1,656 N N-SPC Engine/Imagitec Design New N-SPC variant to document.
- 21:1921:19, 23 November 2020 diff hist +1 m N-SPC Engine/Kemco No edit summary
- 16:0616:06, 23 November 2020 diff hist +1 m David Whittaker Sound Engine No edit summary
16 November 2020
- 03:4103:41, 16 November 2020 diff hist +132 N-SPC Engine/Nintendo/Build Sorting Adding another missed one, BS-X BIOS...
14 November 2020
- 21:4621:46, 14 November 2020 diff hist +1,347 N-SPC Engine/Kemco Adding output notes for CPUIO0-CPUIO2
- 18:4418:44, 14 November 2020 diff hist +3,579 N-SPC Engine/Kemco Adding volume fade documentation with its output
- 01:3001:30, 14 November 2020 diff hist +1,893 N-SPC Engine/Kemco Adding command identifications
13 November 2020
- 22:5922:59, 13 November 2020 diff hist +1 m N-SPC Engine/Nintendo No edit summary
- 22:5922:59, 13 November 2020 diff hist +2,734 N-SPC Engine/Nintendo →Aging Cassette/Sound Module and Burn-In Test: Adding some preliminary identifications for both new commands and music VCMDs
- 22:4822:48, 13 November 2020 diff hist +148 N-SPC Engine/Nintendo/Build Sorting Adding two games accidentally omitted (both have the same build)
- 22:0522:05, 13 November 2020 diff hist +483 N-SPC Engine/Nintendo Adding scaffolding for Zootto Mahjong!
- 21:5221:52, 13 November 2020 diff hist +1,769 N-SPC Engine/Nintendo Adding SFX Sequence Format notes for F-Zero
- 21:5221:52, 13 November 2020 diff hist +2 m N-SPC Engine No edit summary
- 21:5221:52, 13 November 2020 diff hist +2 m N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Minor corrections
- 03:5003:50, 13 November 2020 diff hist +279 N-SPC Engine/Nintendo Updating F-Zero SFX notes
- 03:5003:50, 13 November 2020 diff hist +314 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating SFX notes mostly related to output.
- 03:3403:34, 13 November 2020 diff hist +3,808 N-SPC Engine/Nintendo Adding F-Zero SNES communication protocol
- 01:4801:48, 13 November 2020 diff hist +81 H-Sound Engine Adding link to build sorting
- 01:4701:47, 13 November 2020 diff hist +117 N-SPC Engine/Nintendo Adding build sorting notes
- 01:3501:35, 13 November 2020 diff hist +597 N H-Sound Engine/Build Sorting New build sorting notes for H-Sound
11 November 2020
- 16:3916:39, 11 November 2020 diff hist +458 N-SPC Engine Revising phrase format notes
- 16:3916:39, 11 November 2020 diff hist +762 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding phrase format notes
- 04:3604:36, 11 November 2020 diff hist +4,982 N N-SPC Engine/Nintendo/Build Sorting Starting on raw notes for build sorting
- 04:0104:01, 11 November 2020 diff hist +85 N-SPC Engine/Kemco Adding link to build sorting notes
- 03:5903:59, 11 November 2020 diff hist +771 N N-SPC Engine/Kemco/Build Sorting New build sorting page
10 November 2020
- 23:1723:17, 10 November 2020 diff hist +648 N-SPC Engine/Nintendo Adding Aging Cassette/Sound Module and Burn-In Test (identification still in progress, particularly on the communication portion)
8 November 2020
- 16:0316:03, 8 November 2020 diff hist +1,237 N-SPC Engine Adding Controller Test and World Class Service Super Nintendo Tester due to having next to no differences execution-wise.
- 16:0216:02, 8 November 2020 diff hist +542 N-SPC Engine/Source Variant Build Sorting Adding Controller Test and World Class Service Super Nintendo Tester
- 14:4914:49, 8 November 2020 diff hist +89 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding link to build sorting notes.
- 14:4814:48, 8 November 2020 diff hist +898 N N-SPC Engine/Prototype/Build Sorting New build sorting notes for the Prototype variant
- 14:4114:41, 8 November 2020 diff hist +768 N-SPC Engine Adding notes specific to Wheel of Fortune - Deluxe Edition and links to source variant build sorting notes
- 14:3614:36, 8 November 2020 diff hist +963 N N-SPC Engine/Source Variant Build Sorting Creating raw build sorting notes for source variant (and Shijou Saikyou no Quiz Ou Ketteisen Super, which is the closest match used in a licensed game)
7 November 2020
- 16:3316:33, 7 November 2020 diff hist +60 m N-SPC Engine/Nintendo Adding categories
- 16:2416:24, 7 November 2020 diff hist +331 N-SPC Engine/Nintendo/Koji Kondo/Prototype Redirecting loading protocol information to source build's Load New Data section.
- 16:1016:10, 7 November 2020 diff hist +792 N-SPC Engine/Kemco Adding CPUIO usages
- 16:0116:01, 7 November 2020 diff hist +1,127 N N-SPC Engine/Nintendo Creating Nintendo variant page
- 15:5915:59, 7 November 2020 diff hist −8 m N-SPC Engine/Kemco No edit summary
- 15:5915:59, 7 November 2020 diff hist −16 m N-SPC Engine No edit summary
- 01:1701:17, 7 November 2020 diff hist +1,003 N-SPC Engine/Kemco Adding games and versioning
- 01:0201:02, 7 November 2020 diff hist +255 N Category:N-SPC Variants Created page with "A collection of pages of variants of N-SPC Engine used in the SPC700. Each one has differences with how they communicate with the SNES, and may either use a unique SFX for..."
- 00:1500:15, 7 November 2020 diff hist +819 N N-SPC Engine/Kemco Creating Kemco variant of N-SPC
5 November 2020
- 03:1503:15, 5 November 2020 diff hist +652 N-SPC Engine Adding Shijou Saikyou no Quiz Ou Ketteisen Super due to it being a real close match to the standard N-SPC/Kankichi source build.
4 November 2020
- 22:1422:14, 4 November 2020 diff hist +10 m David Whittaker Sound Engine No edit summary
- 22:0222:02, 4 November 2020 diff hist +345 David Whittaker Sound Engine Done with SFX data format after identifying what was modified for V4.0b only.
- 20:5520:55, 4 November 2020 diff hist +608 David Whittaker Sound Engine Adding SFX RNG pitch notes for later versions
- 16:5616:56, 4 November 2020 diff hist +1,382 David Whittaker Sound Engine Adding SNES output for V2.0-V4.0.
- 01:5901:59, 4 November 2020 diff hist +3,659 David Whittaker Sound Engine Adding V2.0-V4.0 command documentation
- 00:0500:05, 4 November 2020 diff hist +4,519 David Whittaker Sound Engine Adding some V2.0-V4.0 info on commands.
3 November 2020
- 04:1304:13, 3 November 2020 diff hist +469 David Whittaker Sound Engine Adding some preliminary V2.0-V4.0b notes to pre-existing SFX
- 03:5503:55, 3 November 2020 diff hist +168 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Super Mario World: Adding some CPUIO register usage descriptions
30 October 2020
- 02:5102:51, 30 October 2020 diff hist +95 David Whittaker Sound Engine Adding link to build engine sorting page
- 02:4602:46, 30 October 2020 diff hist +4,197 N David Whittaker Sound Engine/Build Sorting Raw build sorting notes in table form...
- 02:0502:05, 30 October 2020 diff hist +1,554 David Whittaker Sound Engine →Play SFX (Command $04-$05 (V0.0-V1.0), $04-$0B (V2.0-V3.1)): Adding SFX Data Format
- 01:4401:44, 30 October 2020 diff hist +690 David Whittaker Sound Engine →Communication with the SNES: Update SNES output documentation for V1.0, since there's more than just echoing back parameters: there's actually a status byte with three bits used
- 01:2801:28, 30 October 2020 diff hist +3,639 David Whittaker Sound Engine Adding V0.0-V1.0 command IDs. Play SFX has V2.0-V3.1 IDs as well.
29 October 2020
- 01:1201:12, 29 October 2020 diff hist +128 David Whittaker Sound Engine Adding one more matching build case.
26 October 2020
- 00:5600:56, 26 October 2020 diff hist +2,299 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding SFX Sequence Voice Command format
- 00:4800:48, 26 October 2020 diff hist +24 m N-SPC Engine No edit summary
- 00:3500:35, 26 October 2020 diff hist +501 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding sections and moving SFX Instrument Format to here
- 00:3500:35, 26 October 2020 diff hist −407 N-SPC Engine/Nintendo/Koji Kondo/Prototype Moving SFX Instrument Format to SFX Sequence Format subpage
- 00:3000:30, 26 October 2020 diff hist +3,719 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding Super Mario World's communication protocol with the SNES.
25 October 2020
- 22:0122:01, 25 October 2020 diff hist +149 N-SPC Engine/Nintendo/Koji Kondo/Prototype Giving some more specific info on Engine-Controlled SFX in Pilotwings' CPUIO3 register command.
- 18:1518:15, 25 October 2020 diff hist +59 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format No edit summary
- 17:4617:46, 25 October 2020 diff hist +177 N-SPC Engine/Nintendo/Koji Kondo/Prototype SFX sequence linking added and adjusted the Percussion format documentation to add byte specifications
- 17:4017:40, 25 October 2020 diff hist +1,168 N N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Create page for SFX sequence format for both Pilotwings and Super Mario World
- 16:5316:53, 25 October 2020 diff hist +8 m H-Sound Engine No edit summary
- 16:5216:52, 25 October 2020 diff hist +7 N-SPC Engine/Nintendo/Koji Kondo/Prototype Minor VCMD name change to match N-SPC.
- 16:5216:52, 25 October 2020 diff hist +71 m N-SPC Engine Adding mentions of endianness to song entires and phrases (plus a minor VCMD name change).
- 16:4416:44, 25 October 2020 diff hist +44 m David Whittaker Sound Engine No edit summary
- 16:3616:36, 25 October 2020 diff hist −24 N-SPC Engine Replace fixed link in Variants with subpages template
24 October 2020
- 23:2323:23, 24 October 2020 diff hist +56 H-Sound Engine Adding a placeholder section for Communication with the SNES. SFX format should be identical.
- 23:2323:23, 24 October 2020 diff hist +180 David Whittaker Sound Engine Adding a placeholder section for communication with the SNES (including SFX playback)