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SET1 (SPC700)
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Direct Page Bit | 02 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 22 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 42 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 62 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 82 | 2 bytes | 4 cycles | ||||
Direct Page Bit | A2 | 2 bytes | 4 cycles | ||||
Direct Page Bit | C2 | 2 bytes | 4 cycles | ||||
Direct Page Bit | E2 | 2 bytes | 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
SET1 is an SPC700 command that sets a bit in a direct page byte. The byte following the opcode determines which byte. The most significant 3 bits of the opcode determines which bit within that byte. In Nintendo's manual, the high nybble of the opcode is called x and bit 4 of the opcode is always zero.
No flags are affected.
Syntax
SET1 dip. bit
See Also
External Links
- Official Nintendo documentation on SET1: Table C-18 in Appendix C-9 of Book I
- subparagraph 8.2.3.1 of page 3-8-8, lbid.
- Appendix C-1
- http://www.ffviman.fr/switch-snes/sf-sound.html
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L572