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  • ...]. Direct color is available only on [[BG1]], in the following background modes: '''Direct Select''' is the name of the bit that turns direct color on or off. <sup>[3]</sup> It lives at bit 0 of CGSWSEL (2130h).
    2 KB (301 words) - 03:15, 13 April 2024
  • ...nly background mode that supports both [[Offset Change Mode]] and [[Direct Color]]. The horizontal resolution is 256 dots. !colspan="4"|Other Background Modes
    1 KB (141 words) - 15:08, 27 December 2023
  • ...3 has the highest number of bits per pixel (12) out of all the background modes with max layers enabled. !colspan="4"|Other Background Modes
    1 KB (181 words) - 15:14, 27 December 2023
  • .../sup> [[PVSnesLib]] currently does not support Mode 5. <sup>[1]</sup> [[Color Math]] should not be used in Mode 5.<sup>[5][7]</sup> [[Direct Color]] is unsupported.
    2 KB (227 words) - 06:49, 8 January 2024
  • [[Direct Color]] is unsupported. !colspan="4"|Other Background Modes
    1 KB (135 words) - 01:12, 29 December 2023
  • ...ode]]. [[PVSnesLib]] currently does not support Mode 6. <sup>[2]</sup> [[Color Math]] should not be used in Mode 6.<sup>[3][7]</sup> Tiles are 16 pixels [[Direct Color]] is unsupported.
    2 KB (242 words) - 15:21, 1 January 2024
  • [[Direct Color]] is unsupported. !colspan="4"|Other Background Modes
    1 KB (160 words) - 01:13, 29 December 2023
  • ...total of 512 bytes and is word (not byte) addressed. For each of the 256 color entries: In all [[background modes]], sprites use the second half of CGRAM (addresses 80h to FFh).
    998 bytes (143 words) - 01:05, 29 December 2023
  • ...ich background layers support which capabilities in the various background modes. For an explanation of what the enclosed numerics on the right mean, see t ⑦ Fixed Color Addition/Subtraction
    4 KB (244 words) - 07:13, 19 November 2023
  • ...d backgrounds in its modes 1 and 2 and scaling and rotation for bitmaps in modes 3 through 5 (used less often on the GBA because of technical limitations).[ !colspan="4"|Other Background Modes
    6 KB (900 words) - 15:15, 27 December 2023
  • '''HDMA''' also known as H-Blank Direct Memory Access or Horizontal Direct Memory Access is a type of [[DMA]] that does consecutive small transfers of || $2105 || BGMODE || BG Mode and Character Size Register || Multiple screen modes at same time, Screen split
    7 KB (915 words) - 12:08, 20 December 2023
  • ...our colors per palette, including transparency. Each layer takes up 8 four-color palettes distributed in two rows each. Layer 1 takes up rows 0-1, layer 2 r * [[Direct Color]] is unsupported
    9 KB (1,466 words) - 01:11, 29 December 2023
  • * [https://archive.org/details/SNESDevManual/book1/page/n71 Color Constant Addition/Subtraction] - page 2-7-4 * [https://archive.org/details/SNESDevManual/book1/page/n72 Color Window] - page 2-7-5
    56 KB (9,458 words) - 02:58, 30 November 2023