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  • '''Mode 4''' is the only background mode that supports both [[Offset Change Mode]] and [[Direct Color]]. The horizontal resolution is 256 dots. ...4 is the only background mode where the most significant bit of the offset change mode register is effective.<sup>[2]</sup>
    1 KB (141 words) - 15:08, 27 December 2023
  • [[File:touch fuzzy get dizzy still.png|thumb|offset change mode manipulating the ground background layer in stage 1-7 "Touch Fuzzy Get ...displayed column of a background tilemap can be overwritten by a different offset. Games such as ''Tetris Attack'' and ''Super Mario World 2: Yoshi's Island'
    4 KB (577 words) - 04:46, 15 December 2023
  • ...milar to [[Mode 1]], except that Layer 3 is sacrificed to support [[Offset Change Mode]] instead of being a background. The horizontal resolution is 256 dot !colspan="4"|Other Background Modes
    1 KB (160 words) - 01:13, 29 December 2023
  • ...e vertical resolution is also doubled.<sup>[1]</sup> It supports [[offset change mode]]. [[PVSnesLib]] currently does not support Mode 6. <sup>[2]</sup> [ !colspan="4"|Other Background Modes
    2 KB (242 words) - 15:21, 1 January 2024
  • [[Offset Change Mode]] is not supported, as that takes over layer 3. !colspan="4"|Other Background Modes
    1 KB (135 words) - 01:12, 29 December 2023
  • ...3 has the highest number of bits per pixel (12) out of all the background modes with max layers enabled. [[Offset Change Mode]] is unsupported even though Layer 3 is unavailable, perhaps because t
    1 KB (181 words) - 15:14, 27 December 2023
  • '''Mode 5''' is one of the hi-res [[background modes]], meaning the horizontal resolution is 512 dots. When [[interlacing]] is [[Offset Change Mode]] is unsupported.
    2 KB (227 words) - 06:49, 8 January 2024
  • ...limitations).[1] On each machine supporting this effect, it is possible to change the scaling/rotation values during the [[horizontal blanking period]] of ea ...on coefficients; x and y are the screen offset; x_0 and y_0 are the origin offset; and x' and y' are the transformed coordinates. All arithmetic is carried o
    6 KB (900 words) - 15:15, 27 December 2023
  • ...ich background layers support which capabilities in the various background modes. For an explanation of what the enclosed numerics on the right mean, see t ⑪ [[Offset Change Mode]]
    4 KB (244 words) - 07:13, 19 November 2023
  • ...t is 2bpp in [[Mode 0]] and [[Mode 1]]. In other modes it serves [[Offset Change Mode]].
    4 KB (623 words) - 05:22, 15 December 2023
  • !FreeRAM = $60 ; change this if another resource already uses it '''2.''' Press Ctrl+F7 on a level to change Lunar Magic's graphics viewer mode to 2bpp.
    9 KB (1,466 words) - 01:11, 29 December 2023
  • ...hardware)|Sprites]] are unaffected by the mosaic filter. All [[background modes]] support mosaic.<sup>[7]</sup> * [[Offset Change Mode]]
    5 KB (748 words) - 07:58, 13 December 2023
  • ...ttps://archive.org/details/SNESDevManual/book1/page/n77 Chapter 12. Offset Change] - page 2-12-1==== * Cycles and Bytes of Addressing Modes - page 4-7-1
    56 KB (9,458 words) - 02:58, 30 November 2023