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- [[Category:Tables]]171 bytes (24 words) - 14:07, 20 December 2023
- ...routine needs to be run entirely two times. Also, there are two compressed tables. == Two tables and decompression ==2 KB (350 words) - 19:50, 24 March 2023
- ...s, used only by ''Metal Combat: Falcon's Revenge''. It helps build sprite tables in RAM, which are then [[DMA]]'d into [[OAM]].<sup>[2]</sup>569 bytes (81 words) - 17:50, 3 August 2024
- [[Category:Tables]]394 bytes (57 words) - 13:17, 29 December 2023
- [[Category:Tables]]403 bytes (61 words) - 14:10, 29 December 2023
- ...| $3800 || Optimal size. '''Will cause glitches because SMW has not enough tables to store 0x38 horizontal screens.''' ...0x3B screens || $3750 || '''Will cause glitches because SMW has not enough tables to store 0x3B horizontal screens.'''4 KB (398 words) - 15:48, 2 October 2019
- [[Category:Tables]]382 bytes (53 words) - 07:36, 14 December 2023
- HDMA tables end with a zero terminating byte.552 bytes (90 words) - 05:17, 27 July 2023
- [[Category:Tables]]722 bytes (110 words) - 13:20, 29 December 2023
- [[Category:Tables]]680 bytes (94 words) - 22:19, 29 December 2023
- ==== Jump Tables (word pointers) ==== ==== Jump Tables (longword pointers) ====6 KB (831 words) - 22:19, 9 September 2019
- [[Category:Tables]]1 KB (170 words) - 16:01, 19 August 2024
- [[Category:Tables]]2 KB (215 words) - 06:23, 12 November 2024
- ...n screen at once - hence their coined name, "cluster" sprites. Their large tables allow one to use up to 20 cluster sprites on the same screen at once. ...not any more than two). The only cluster sprites which actually do use the tables to the fullest are the ghost ceiling and disappearing ghost sprites.4 KB (757 words) - 04:09, 30 April 2023
- == Convert hex to decimal (16 bits) - with tables == == Convert hex to decimal (16 bits) - without tables ==9 KB (1,595 words) - 04:43, 24 September 2024
- [[Category:Tables]]4 KB (355 words) - 01:54, 1 August 2024
- [[Category:Tables]]5 KB (581 words) - 21:33, 12 July 2024
- * A bunch of pointers to routines and tables ready to use at $02800C about various things of the patch4 KB (559 words) - 05:35, 24 August 2019
- <h3>Jump tables</h3> ...jump. On the 65c816, there are instructions that are specifically for jump tables. <code>JMP (absolute,x)</code> and <code>JSR (absolute,x)</code> both exist19 KB (3,489 words) - 12:34, 29 November 2023
- == Pointer tables ==14 KB (1,933 words) - 07:12, 6 May 2023