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Mode 6: Difference between revisions
From SnesLab
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# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] | # [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] | ||
# bottom left memory map in [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17], lbid | # bottom left memory map in [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17], lbid | ||
# https://archive.org/details/SNESDevManual/book1/page/n89 | |||
=== External Links === | === External Links === |
Revision as of 15:18, 1 January 2024
BG Layers Available | |||
---|---|---|---|
Layer 1 | |||
4bpp |
Mode 6 is the least frequently used Background Mode. No games use it.[1][4] It is one of the hi-res modes, meaning the horizontal resolution is 512 dots. When interlacing is enabled, the vertical resolution is also doubled.[1] It supports offset change mode. PVSnesLib currently does not support Mode 6. [2] Color Math should not be used in Mode 6.[3] Tiles are 16 pixels wide and 8 pixels tall in Mode 6.[5]
The eight palettes for BG1 are located at CGRAM addresses 0h to 7Fh.[6] Each palette contains 16 colors.
Direct Color is unsupported.
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
Reference
- https://nesdoug.com/2022/05/30/other-modes
- https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247
- 7.1 on page 2-7-2 of Book I of the official Super Nintendo development manual
- https://forums.nesdev.org/viewtopic.php?t=15087
- Appendix A-5
- bottom left memory map in Appendix A-17, lbid
- https://archive.org/details/SNESDevManual/book1/page/n89
External Links
- demo including Mode 6: https://forums.nesdev.org/viewtopic.php?p=174494