S-DSP: Difference between revisions
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| 0C || MVOL (L) | | 0C || [[MVOL]] (L) | ||
|- | |- | ||
| 1C || MVOL (R) | | 1C || [[MVOL]] (R) | ||
|- | |- | ||
| 2C || EVOL (L) | | 2C || EVOL (L) | ||
Line 46: | Line 46: | ||
| 7C || ∴[[ENDX]] | | 7C || ∴[[ENDX]] | ||
|- | |- | ||
| 0D || EFB | | 0D || [[EFB]] | ||
|- | |- | ||
| 1D || --- | | 1D || --- | ||
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| 2D || [[PMON]] | | 2D || [[PMON]] | ||
|- | |- | ||
| 3D || NON | | 3D || [[NON]] | ||
|- | |- | ||
| 4D || EON | | 4D || [[EON]] | ||
|- | |- | ||
| 5D || [[DIR]] | | 5D || [[DIR]] | ||
|- | |- | ||
| 6D || ESA | | 6D || [[ESA]] | ||
|- | |- | ||
| 7D || EDL | | 7D || [[EDL]] | ||
|- | |- | ||
| xE || --- | | xE || --- | ||
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Many of the 128 registers appear to not be used by the S-DSP directly, but get copied to internal registers the S-SMP does not have access to. The highest sound frequency that the S-DSP can produce is 16kHz, because of the 32kHz rate that sample-points are output. <sup>[1]</sup> | Many of the 128 registers appear to not be used by the S-DSP directly, but get copied to internal registers the S-SMP does not have access to. The highest sound frequency that the S-DSP can produce is 16kHz, because of the 32kHz rate that sample-points are output. <sup>[1]</sup> | ||
The arrowhead for pin 47 on the jwdonal schematic seems to be pointing the wrong way. | |||
=== References === | === References === | ||
# https://problemkaputt.de/fullsnes.htm#snesapudspbrrpitch | # https://problemkaputt.de/fullsnes.htm#snesapudspbrrpitch | ||
# [https://archive.org/details/SNESDevManual/book1/page/n167 page 3-7-1 of Book | # [https://archive.org/details/SNESDevManual/book1/page/n167 page 3-7-1 of Book I] of the official Super Nintendo development manual | ||
# subparagraph 22.5.2 on [https://archive.org/details/SNESDevManual/book1/page/n97 page 2-22-1 of Book I], lbid. | |||
[[Category:SNES Hardware]] | [[Category:SNES Hardware]] |
Latest revision as of 20:35, 18 August 2024
The S-DSP is the digital signal processor. It produces audio for the DAC and is controlled by the S-SMP. It is clocked by X2.
It has 128 registers (DSPRAM) that can be manipulated by the S-SMP, some of which serve no hard-wired purpose and can be used as general-purpose RAM. Registers with a ∴ before their name are written to by the S-DSP itself during active processing. Here are some of 128:
Address | Register |
---|---|
00 | VOL (L) |
01 | VOL (R) |
02 | P (L) |
03 | P (H) |
04 | SRCN |
05 | ADSR (1) |
06 | ADSR (2) |
07 | GAIN |
08 | ∴ENVX |
09 | ∴OUTX |
0C | MVOL (L) |
1C | MVOL (R) |
2C | EVOL (L) |
3C | EVOL (R) |
4C | KON |
5C | KOF |
6C | FLG |
7C | ∴ENDX |
0D | EFB |
1D | --- |
2D | PMON |
3D | NON |
4D | EON |
5D | DIR |
6D | ESA |
7D | EDL |
xE | --- |
Many of the 128 registers appear to not be used by the S-DSP directly, but get copied to internal registers the S-SMP does not have access to. The highest sound frequency that the S-DSP can produce is 16kHz, because of the 32kHz rate that sample-points are output. [1]
The arrowhead for pin 47 on the jwdonal schematic seems to be pointing the wrong way.
References
- https://problemkaputt.de/fullsnes.htm#snesapudspbrrpitch
- page 3-7-1 of Book I of the official Super Nintendo development manual
- subparagraph 22.5.2 on page 2-22-1 of Book I, lbid.