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VRAM: Difference between revisions
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[[File:vram chip.png|thumb|VRAM chip B in region B2 of the [[jwdonal schematic]] (directly | [[File:vram chip.png|thumb|VRAM chip B in region B2 of the [[jwdonal schematic]] (directly north of chip A)]] | ||
There are two '''VRAM''' chips on the SNES motherboard, both connected to [[S-PPU1]]. They are both [[SRAM]] and each 32K x 8 bit (32,768 bytes) in size, for a total of 65,536 bytes (one [[bank]]). | There are two '''VRAM''' chips on the SNES motherboard, both connected to [[S-PPU1]]. They are both [[SRAM]] and each 32K x 8 bit (32,768 bytes) in size, for a total of 65,536 bytes (one [[bank]]). | ||
VRAM is word (not byte) addressed, with one chip holding the low bytes of the 16-bit words, the other chip holds the high bytes. | |||
The two chips can be referred to as "A" and "B", after the lines of the [[VRAM Data Bus]] VDA0~7 and VDB0~7. | The two chips can be referred to as "A" and "B", after the lines of the [[VRAM Data Bus]] VDA0~7 and VDB0~7. | ||
VRAM is not connected to [[Address Bus A]], so the [[5A22]] must access it through I/O ports. | |||
=== See Also === | === See Also === | ||
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* [[ARAM]] | * [[ARAM]] | ||
=== | === References === | ||
* [https://archive.org/details/SNESDevManual/book1/page/n195 Appendix A-1] of the official Super Nintendo development manual | * [https://archive.org/details/SNESDevManual/book1/page/n195 Appendix A-1] of the official Super Nintendo development manual | ||
* paragraph 22.4 on [https://archive.org/details/SNESDevManual/book1/page/n97 page 2-22-1 of Book I], lbid. | |||
[[Category:SNES Hardware]] | [[Category:SNES Hardware]] |
Latest revision as of 19:07, 11 August 2024
There are two VRAM chips on the SNES motherboard, both connected to S-PPU1. They are both SRAM and each 32K x 8 bit (32,768 bytes) in size, for a total of 65,536 bytes (one bank).
VRAM is word (not byte) addressed, with one chip holding the low bytes of the 16-bit words, the other chip holds the high bytes.
The two chips can be referred to as "A" and "B", after the lines of the VRAM Data Bus VDA0~7 and VDB0~7.
VRAM is not connected to Address Bus A, so the 5A22 must access it through I/O ports.
See Also
References
- Appendix A-1 of the official Super Nintendo development manual
- paragraph 22.4 on page 2-22-1 of Book I, lbid.